/*
* This file is part of `et engine`
* Copyright 2009-2013 by Sergey Reznik
* Please, do not modify content without approval.
*
*/

#pragma once

#include <stdint.h>
#include <Windows.h>

#ifndef GLG_APIENTRY
#	define GLG_APIENTRY __stdcall
#endif

#ifndef GLG_APIENTRYP
#	define GLG_APIENTRYP GLG_APIENTRY *
#endif

#define GLG_FALSE 0
#define GLG_TRUE 1

#define GLG_EXT_NOTSUPPORTED 0
#define GLG_EXT_SUPPORTED 1
#define GLG_EXT_ERROR 2

#define GLG_CHECKEXT_NONE 0
#define GLG_CHECKEXT_PART 1
#define GLG_CHECKEXT_FULL 2

#define GLG_CONTEXT_SUCCESS 1
#define GLG_CONTEXT_EXT_NOTSUPPORTED 2
#define GLG_CONTEXT_EXT_NULLPROC 3
#define GLG_CONTEXT_ERROR_CREATE 4
#define GLG_CONTEXT_ERROR_MAKECURRENT 5
#define GLG_CONTEXT_ERROR_MAKECURRENT_DUMMY 6
#define GLG_CONTEXT_ERROR_INVALID_VERSION 7
#define GLG_CONTEXT_ERROR_UNKNOWN 8
#define GLG_CONTEXT_EXTSTRING_NULLPROC 9

#define GL_VERSION_1_1
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
#define GL_DOUBLE_EXT 0x140A
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BITMAP 0x1A00
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
#define GL_R3_G3_B2 0x2A10
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007

#define GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E

#define GL_VERSION_1_2_DEPRECATED
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D

#define GL_ARB_imaging
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B

#define GL_ARB_imaging_DEPRECATED
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154

#define GL_VERSION_1_3
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D

#define GL_VERSION_1_3_DEPRECATED
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF

#define GL_VERSION_1_4
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D

#define GL_VERSION_1_4_DEPRECATED
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_COMPARE_R_TO_TEXTURE 0x884E

#define GL_VERSION_1_5
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914

#define GL_VERSION_1_5_DEPRECATED
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_COORD 0x8451
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC1_ALPHA 0x8589
#define GL_SRC2_ALPHA 0x858A

#define GL_VERSION_2_0
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5

#define GL_VERSION_2_0_DEPRECATED
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_MAX_TEXTURE_COORDS 0x8871

#define GL_VERSION_2_1
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49

#define GL_VERSION_2_1_DEPRECATED
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B

#define GL_VERSION_3_0
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_DEPTH_BUFFER 0x8223
#define GL_STENCIL_BUFFER 0x8224
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGRA_INTEGER 0x8D9B
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121

#define GL_VERSION_3_0_DEPRECATED
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_ALPHA_INTEGER 0x8D97

#define GL_VERSION_3_1
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_RED_SNORM 0x8F90
#define GL_RG_SNORM 0x8F91
#define GL_RGB_SNORM 0x8F92
#define GL_RGBA_SNORM 0x8F93
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E

#define GL_VERSION_3_2
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126

#define GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE3_ARB 0x84C3
#define GL_TEXTURE4_ARB 0x84C4
#define GL_TEXTURE5_ARB 0x84C5
#define GL_TEXTURE6_ARB 0x84C6
#define GL_TEXTURE7_ARB 0x84C7
#define GL_TEXTURE8_ARB 0x84C8
#define GL_TEXTURE9_ARB 0x84C9
#define GL_TEXTURE10_ARB 0x84CA
#define GL_TEXTURE11_ARB 0x84CB
#define GL_TEXTURE12_ARB 0x84CC
#define GL_TEXTURE13_ARB 0x84CD
#define GL_TEXTURE14_ARB 0x84CE
#define GL_TEXTURE15_ARB 0x84CF
#define GL_TEXTURE16_ARB 0x84D0
#define GL_TEXTURE17_ARB 0x84D1
#define GL_TEXTURE18_ARB 0x84D2
#define GL_TEXTURE19_ARB 0x84D3
#define GL_TEXTURE20_ARB 0x84D4
#define GL_TEXTURE21_ARB 0x84D5
#define GL_TEXTURE22_ARB 0x84D6
#define GL_TEXTURE23_ARB 0x84D7
#define GL_TEXTURE24_ARB 0x84D8
#define GL_TEXTURE25_ARB 0x84D9
#define GL_TEXTURE26_ARB 0x84DA
#define GL_TEXTURE27_ARB 0x84DB
#define GL_TEXTURE28_ARB 0x84DC
#define GL_TEXTURE29_ARB 0x84DD
#define GL_TEXTURE30_ARB 0x84DE
#define GL_TEXTURE31_ARB 0x84DF
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2

#define GL_ARB_transpose_matrix
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6

#define GL_ARB_multisample
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000

#define GL_ARB_texture_cube_map
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C

#define GL_ARB_texture_compression
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3

#define GL_ARB_texture_border_clamp
#define GL_CLAMP_TO_BORDER_ARB 0x812D

#define GL_ARB_point_parameters
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129

#define GL_ARB_vertex_blend
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
#define GL_VERTEX_BLEND_ARB 0x86A7
#define GL_CURRENT_WEIGHT_ARB 0x86A8
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
#define GL_WEIGHT_ARRAY_ARB 0x86AD
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW1_ARB 0x850A
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW10_ARB 0x872A
#define GL_MODELVIEW11_ARB 0x872B
#define GL_MODELVIEW12_ARB 0x872C
#define GL_MODELVIEW13_ARB 0x872D
#define GL_MODELVIEW14_ARB 0x872E
#define GL_MODELVIEW15_ARB 0x872F
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873A
#define GL_MODELVIEW27_ARB 0x873B
#define GL_MODELVIEW28_ARB 0x873C
#define GL_MODELVIEW29_ARB 0x873D
#define GL_MODELVIEW30_ARB 0x873E
#define GL_MODELVIEW31_ARB 0x873F

#define GL_ARB_matrix_palette
#define GL_MATRIX_PALETTE_ARB 0x8840
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849

#define GL_ARB_texture_env_combine
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_SUBTRACT_ARB 0x84E7
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578

#define GL_ARB_texture_env_dot3
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF

#define GL_ARB_texture_mirrored_repeat
#define GL_MIRRORED_REPEAT_ARB 0x8370

#define GL_ARB_depth_texture
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B

#define GL_ARB_shadow
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E

#define GL_ARB_shadow_ambient
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF

#define GL_ARB_vertex_program
#define GL_COLOR_SUM_ARB 0x8458
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF

#define GL_ARB_fragment_program
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872

#define GL_ARB_vertex_buffer_object
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA

#define GL_ARB_occlusion_query
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define GL_SAMPLES_PASSED_ARB 0x8914

#define GL_ARB_shader_objects
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88

#define GL_ARB_vertex_shader
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A

#define GL_ARB_fragment_shader
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B

#define GL_ARB_shading_language_100
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C

#define GL_ARB_point_sprite
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_COORD_REPLACE_ARB 0x8862

#define GL_ARB_draw_buffers
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834

#define GL_ARB_texture_rectangle
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8

#define GL_ARB_color_buffer_float
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#define GL_FIXED_ONLY_ARB 0x891D

#define GL_ARB_half_float_pixel
#define GL_HALF_FLOAT_ARB 0x140B

#define GL_ARB_texture_float
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F

#define GL_ARB_pixel_buffer_object
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF

#define GL_ARB_depth_buffer_float
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD

#define GL_ARB_framebuffer_object
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57

#define GL_ARB_framebuffer_object_DEPRECATED
#define GL_INDEX 0x8222
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15

#define GL_ARB_framebuffer_sRGB
#define GL_FRAMEBUFFER_SRGB 0x8DB9

#define GL_ARB_geometry_shader4
#define GL_LINES_ADJACENCY_ARB 0x000A
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1

#define GL_ARB_half_float_vertex
#define GL_HALF_FLOAT 0x140B

#define GL_ARB_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE

#define GL_ARB_map_buffer_range
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020

#define GL_ARB_texture_buffer_object
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E

#define GL_ARB_texture_compression_rgtc
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE

#define GL_ARB_texture_rg
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C

#define GL_ARB_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING 0x85B5

#define GL_ARB_uniform_buffer_object
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu

#define GL_ARB_copy_buffer
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37

#define GL_ARB_depth_clamp
#define GL_DEPTH_CLAMP 0x864F

#define GL_ARB_provoking_vertex
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F

#define GL_ARB_seamless_cube_map
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F

#define GL_ARB_sync
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull

#define GL_ARB_texture_multisample
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110

#define GL_ARB_sample_shading
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37

#define GL_ARB_texture_cube_map_array
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F

#define GL_ARB_texture_gather
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F

#define GL_EXT_abgr
#define GL_ABGR_EXT 0x8000

#define GL_EXT_blend_color
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005

#define GL_EXT_polygon_offset
#define GL_POLYGON_OFFSET_EXT 0x8037
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039

#define GL_EXT_texture
#define GL_ALPHA4_EXT 0x803B
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA12_EXT 0x803D
#define GL_ALPHA16_EXT 0x803E
#define GL_LUMINANCE4_EXT 0x803F
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE12_EXT 0x8041
#define GL_LUMINANCE16_EXT 0x8042
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define GL_INTENSITY_EXT 0x8049
#define GL_INTENSITY4_EXT 0x804A
#define GL_INTENSITY8_EXT 0x804B
#define GL_INTENSITY12_EXT 0x804C
#define GL_INTENSITY16_EXT 0x804D
#define GL_RGB2_EXT 0x804E
#define GL_RGB4_EXT 0x804F
#define GL_RGB5_EXT 0x8050
#define GL_RGB8_EXT 0x8051
#define GL_RGB10_EXT 0x8052
#define GL_RGB12_EXT 0x8053
#define GL_RGB16_EXT 0x8054
#define GL_RGBA2_EXT 0x8055
#define GL_RGBA4_EXT 0x8056
#define GL_RGB5_A1_EXT 0x8057
#define GL_RGBA8_EXT 0x8058
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGBA12_EXT 0x805A
#define GL_RGBA16_EXT 0x805B
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_REPLACE_EXT 0x8062
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065

#define GL_EXT_texture3D
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
#define GL_TEXTURE_3D_EXT 0x806F
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073

#define GL_SGIS_texture_filter4
#define GL_FILTER4_SGIS 0x8146
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147

#define GL_EXT_histogram
#define GL_HISTOGRAM_EXT 0x8024
#define GL_PROXY_HISTOGRAM_EXT 0x8025
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
#define GL_HISTOGRAM_SINK_EXT 0x802D
#define GL_MINMAX_EXT 0x802E
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK_EXT 0x8030
#define GL_TABLE_TOO_LARGE_EXT 0x8031

#define GL_EXT_convolution
#define GL_CONVOLUTION_1D_EXT 0x8010
#define GL_CONVOLUTION_2D_EXT 0x8011
#define GL_SEPARABLE_2D_EXT 0x8012
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
#define GL_REDUCE_EXT 0x8016
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023

#define GL_SGI_color_matrix
#define GL_COLOR_MATRIX_SGI 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB

#define GL_SGI_color_table
#define GL_COLOR_TABLE_SGI 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF

#define GL_SGIS_pixel_texture
#define GL_PIXEL_TEXTURE_SGIS 0x8353
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356

#define GL_SGIX_pixel_texture
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B

#define GL_SGIS_texture4D
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
#define GL_TEXTURE_4D_SGIS 0x8134
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F

#define GL_SGI_texture_color_table
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD

#define GL_EXT_cmyka
#define GL_CMYK_EXT 0x800C
#define GL_CMYKA_EXT 0x800D
#define GL_PACK_CMYK_HINT_EXT 0x800E
#define GL_UNPACK_CMYK_HINT_EXT 0x800F

#define GL_EXT_texture_object
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_3D_BINDING_EXT 0x806A

#define GL_SGIS_detail_texture
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
#define GL_LINEAR_DETAIL_SGIS 0x8097
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C

#define GL_SGIS_sharpen_texture
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0

#define GL_EXT_packed_pixels
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036

#define GL_SGIS_texture_lod
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D

#define GL_SGIS_multisample
#define GL_MULTISAMPLE_SGIS 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
#define GL_SAMPLE_MASK_SGIS 0x80A0
#define GL_1PASS_SGIS 0x80A1
#define GL_2PASS_0_SGIS 0x80A2
#define GL_2PASS_1_SGIS 0x80A3
#define GL_4PASS_0_SGIS 0x80A4
#define GL_4PASS_1_SGIS 0x80A5
#define GL_4PASS_2_SGIS 0x80A6
#define GL_4PASS_3_SGIS 0x80A7
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
#define GL_SAMPLES_SGIS 0x80A9
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_PATTERN_SGIS 0x80AC

#define GL_EXT_rescale_normal
#define GL_RESCALE_NORMAL_EXT 0x803A

#define GL_EXT_vertex_array
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093

#define GL_SGIS_generate_mipmap
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192

#define GL_SGIX_clipmap
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F

#define GL_SGIX_shadow
#define GL_TEXTURE_COMPARE_SGIX 0x819A
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D

#define GL_SGIS_texture_edge_clamp
#define GL_CLAMP_TO_EDGE_SGIS 0x812F

#define GL_SGIS_texture_border_clamp
#define GL_CLAMP_TO_BORDER_SGIS 0x812D

#define GL_EXT_blend_minmax
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009

#define GL_EXT_blend_subtract
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B

#define GL_SGIX_interlace
#define GL_INTERLACE_SGIX 0x8094

#define GL_SGIX_pixel_tiles
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145

#define GL_SGIS_texture_select
#define GL_DUAL_ALPHA4_SGIS 0x8110
#define GL_DUAL_ALPHA8_SGIS 0x8111
#define GL_DUAL_ALPHA12_SGIS 0x8112
#define GL_DUAL_ALPHA16_SGIS 0x8113
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
#define GL_DUAL_INTENSITY4_SGIS 0x8118
#define GL_DUAL_INTENSITY8_SGIS 0x8119
#define GL_DUAL_INTENSITY12_SGIS 0x811A
#define GL_DUAL_INTENSITY16_SGIS 0x811B
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
#define GL_QUAD_ALPHA4_SGIS 0x811E
#define GL_QUAD_ALPHA8_SGIS 0x811F
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
#define GL_QUAD_INTENSITY4_SGIS 0x8122
#define GL_QUAD_INTENSITY8_SGIS 0x8123
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125

#define GL_SGIX_sprite
#define GL_SPRITE_SGIX 0x8148
#define GL_SPRITE_MODE_SGIX 0x8149
#define GL_SPRITE_AXIS_SGIX 0x814A
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
#define GL_SPRITE_AXIAL_SGIX 0x814C
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E

#define GL_SGIX_texture_multi_buffer
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E

#define GL_EXT_point_parameters
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129

#define GL_SGIS_point_parameters
#define GL_POINT_SIZE_MIN_SGIS 0x8126
#define GL_POINT_SIZE_MAX_SGIS 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129

#define GL_SGIX_instruments
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181

#define GL_SGIX_texture_scale_bias
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C

#define GL_SGIX_framezoom
#define GL_FRAMEZOOM_SGIX 0x818B
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D

#define GL_FfdMaskSGIX
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002

#define GL_SGIX_polynomial_ffd
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197

#define GL_SGIX_reference_plane
#define GL_REFERENCE_PLANE_SGIX 0x817D
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E

#define GL_SGIX_depth_texture
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7

#define GL_SGIS_fog_function
#define GL_FOG_FUNC_SGIS 0x812A
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C

#define GL_SGIX_fog_offset
#define GL_FOG_OFFSET_SGIX 0x8198
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199

#define GL_HP_image_transform
#define GL_IMAGE_SCALE_X_HP 0x8155
#define GL_IMAGE_SCALE_Y_HP 0x8156
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
#define GL_IMAGE_MAG_FILTER_HP 0x815C
#define GL_IMAGE_MIN_FILTER_HP 0x815D
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
#define GL_CUBIC_HP 0x815F
#define GL_AVERAGE_HP 0x8160
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163

#define GL_HP_convolution_border_modes
#define GL_IGNORE_BORDER_HP 0x8150
#define GL_CONSTANT_BORDER_HP 0x8151
#define GL_REPLICATE_BORDER_HP 0x8153
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154

#define GL_SGIX_texture_add_env
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE

#define GL_PGI_vertex_hints
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
#define GL_COLOR3_BIT_PGI 0x00010000
#define GL_COLOR4_BIT_PGI 0x00020000
#define GL_EDGEFLAG_BIT_PGI 0x00040000
#define GL_INDEX_BIT_PGI 0x00080000
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
#define GL_NORMAL_BIT_PGI 0x08000000
#define GL_TEXCOORD1_BIT_PGI 0x10000000
#define GL_TEXCOORD2_BIT_PGI 0x20000000
#define GL_TEXCOORD3_BIT_PGI 0x40000000
#define GL_TEXCOORD4_BIT_PGI 0x80000000
#define GL_VERTEX23_BIT_PGI 0x00000004
#define GL_VERTEX4_BIT_PGI 0x00000008

#define GL_PGI_misc_hints
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
#define GL_CLIP_FAR_HINT_PGI 0x1A221
#define GL_WIDE_LINE_HINT_PGI 0x1A222
#define GL_BACK_NORMALS_HINT_PGI 0x1A223

#define GL_EXT_paletted_texture
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED

#define GL_EXT_clip_volume_hint
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0

#define GL_SGIX_list_priority
#define GL_LIST_PRIORITY_SGIX 0x8182

#define GL_SGIX_ir_instrument1
#define GL_IR_INSTRUMENT1_SGIX 0x817F

#define GL_SGIX_calligraphic_fragment
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183

#define GL_SGIX_texture_lod_bias
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190

#define GL_SGIX_shadow_ambient
#define GL_SHADOW_AMBIENT_SGIX 0x80BF

#define GL_EXT_index_material
#define GL_INDEX_MATERIAL_EXT 0x81B8
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA

#define GL_EXT_index_func
#define GL_INDEX_TEST_EXT 0x81B5
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
#define GL_INDEX_TEST_REF_EXT 0x81B7

#define GL_EXT_index_array_formats
#define GL_IUI_V2F_EXT 0x81AD
#define GL_IUI_V3F_EXT 0x81AE
#define GL_IUI_N3F_V2F_EXT 0x81AF
#define GL_IUI_N3F_V3F_EXT 0x81B0
#define GL_T2F_IUI_V2F_EXT 0x81B1
#define GL_T2F_IUI_V3F_EXT 0x81B2
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4

#define GL_EXT_compiled_vertex_array
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9

#define GL_EXT_cull_vertex
#define GL_CULL_VERTEX_EXT 0x81AA
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC

#define GL_SGIX_ycrcb
#define GL_YCRCB_422_SGIX 0x81BB
#define GL_YCRCB_444_SGIX 0x81BC

#define GL_SGIX_fragment_lighting
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413

#define GL_IBM_rasterpos_clip
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262

#define GL_HP_texture_lighting
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169

#define GL_EXT_draw_range_elements
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9

#define GL_WIN_phong_shading
#define GL_PHONG_WIN 0x80EA
#define GL_PHONG_HINT_WIN 0x80EB

#define GL_WIN_specular_fog
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC

#define GL_EXT_light_texture
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
#define GL_FRAGMENT_NORMAL_EXT 0x834A
#define GL_FRAGMENT_COLOR_EXT 0x834C
#define GL_ATTENUATION_EXT 0x834D
#define GL_SHADOW_ATTENUATION_EXT 0x834E
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352

#define GL_SGIX_blend_alpha_minmax
#define GL_ALPHA_MIN_SGIX 0x8320
#define GL_ALPHA_MAX_SGIX 0x8321

#define GL_SGIX_impact_pixel_texture
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A

#define GL_EXT_bgra
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1

#define GL_SGIX_async
#define GL_ASYNC_MARKER_SGIX 0x8329

#define GL_SGIX_async_pixel
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361

#define GL_SGIX_async_histogram
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D

#define GL_INTEL_parallel_arrays
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8

#define GL_HP_occlusion_test
#define GL_OCCLUSION_TEST_HP 0x8165
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166

#define GL_EXT_pixel_transform
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
#define GL_CUBIC_EXT 0x8334
#define GL_AVERAGE_EXT 0x8335
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338

#define GL_EXT_shared_texture_palette
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB

#define GL_EXT_separate_specular_color
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
#define GL_SINGLE_COLOR_EXT 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA

#define GL_EXT_secondary_color
#define GL_COLOR_SUM_EXT 0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E

#define GL_EXT_texture_perturb_normal
#define GL_PERTURB_EXT 0x85AE
#define GL_TEXTURE_NORMAL_EXT 0x85AF

#define GL_EXT_fog_coord
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457

#define GL_REND_screen_coordinates
#define GL_SCREEN_COORDINATES_REND 0x8490
#define GL_INVERTED_SCREEN_W_REND 0x8491

#define GL_EXT_coordinate_frame
#define GL_TANGENT_ARRAY_EXT 0x8439
#define GL_BINORMAL_ARRAY_EXT 0x843A
#define GL_CURRENT_TANGENT_EXT 0x843B
#define GL_CURRENT_BINORMAL_EXT 0x843C
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
#define GL_MAP1_TANGENT_EXT 0x8444
#define GL_MAP2_TANGENT_EXT 0x8445
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_MAP2_BINORMAL_EXT 0x8447

#define GL_EXT_texture_env_combine
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858A
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859A

#define GL_APPLE_specular_vector
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0

#define GL_APPLE_transform_hint
#define GL_TRANSFORM_HINT_APPLE 0x85B1

#define GL_SGIX_fog_scale
#define GL_FOG_SCALE_SGIX 0x81FC
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD

#define GL_SUNX_constant_data
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6

#define GL_SUN_global_alpha
#define GL_GLOBAL_ALPHA_SUN 0x81D9
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA

#define GL_SUN_triangle_list
#define GL_RESTART_SUN 0x0001
#define GL_REPLACE_MIDDLE_SUN 0x0002
#define GL_REPLACE_OLDEST_SUN 0x0003
#define GL_TRIANGLE_LIST_SUN 0x81D7
#define GL_REPLACEMENT_CODE_SUN 0x81D8
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
#define GL_R1UI_V3F_SUN 0x85C4
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
#define GL_R1UI_C3F_V3F_SUN 0x85C6
#define GL_R1UI_N3F_V3F_SUN 0x85C7
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
#define GL_R1UI_T2F_V3F_SUN 0x85C9
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB

#define GL_EXT_blend_func_separate
#define GL_BLEND_DST_RGB_EXT 0x80C8
#define GL_BLEND_SRC_RGB_EXT 0x80C9
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB

#define GL_INGR_color_clamp
#define GL_RED_MIN_CLAMP_INGR 0x8560
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
#define GL_RED_MAX_CLAMP_INGR 0x8564
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567

#define GL_INGR_interlace_read
#define GL_INTERLACE_READ_INGR 0x8568

#define GL_EXT_stencil_wrap
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508

#define GL_EXT_422_pixels
#define GL_422_EXT 0x80CC
#define GL_422_REV_EXT 0x80CD
#define GL_422_AVERAGE_EXT 0x80CE
#define GL_422_REV_AVERAGE_EXT 0x80CF

#define GL_NV_texgen_reflection
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512

#define GL_EXT_texture_cube_map
#define GL_NORMAL_MAP_EXT 0x8511
#define GL_REFLECTION_MAP_EXT 0x8512
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C

#define GL_SUN_convolution_border_modes
#define GL_WRAP_BORDER_SUN 0x81D4

#define GL_EXT_texture_lod_bias
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501

#define GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF

#define GL_EXT_vertex_weighting
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT GL_MODELVIEW
#define GL_MODELVIEW1_EXT 0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510

#define GL_NV_light_max_exponent
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505

#define GL_NV_vertex_array_range
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521

#define GL_NV_register_combiners
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_CONSTANT_COLOR0_NV 0x852A
#define GL_CONSTANT_COLOR1_NV 0x852B
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_SPARE0_NV 0x852E
#define GL_SPARE1_NV 0x852F
#define GL_DISCARD_NV 0x8530
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853A
#define GL_HALF_BIAS_NEGATE_NV 0x853B
#define GL_SIGNED_IDENTITY_NV 0x853C
#define GL_SIGNED_NEGATE_NV 0x853D
#define GL_SCALE_BY_TWO_NV 0x853E
#define GL_SCALE_BY_FOUR_NV 0x853F
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
#define GL_COLOR_SUM_CLAMP_NV 0x854F
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557

#define GL_NV_fog_distance
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#define GL_EYE_RADIAL_NV 0x855B
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C

#define GL_NV_texgen_emboss
#define GL_EMBOSS_LIGHT_NV 0x855D
#define GL_EMBOSS_CONSTANT_NV 0x855E
#define GL_EMBOSS_MAP_NV 0x855F

#define GL_NV_texture_env_combine4
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B

#define GL_EXT_texture_compression_s3tc
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3

#define GL_IBM_cull_vertex
#define GL_CULL_VERTEX_IBM 103050

#define GL_IBM_vertex_array_lists
#define GL_VERTEX_ARRAY_LIST_IBM 103070
#define GL_NORMAL_ARRAY_LIST_IBM 103071
#define GL_COLOR_ARRAY_LIST_IBM 103072
#define GL_INDEX_ARRAY_LIST_IBM 103073
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087

#define GL_SGIX_subsample
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4

#define GL_SGIX_ycrcba
#define GL_YCRCB_SGIX 0x8318
#define GL_YCRCBA_SGIX 0x8319

#define GL_SGI_depth_pass_instrument
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312

#define GL_3DFX_texture_compression_FXT1
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1

#define GL_3DFX_multisample
#define GL_MULTISAMPLE_3DFX 0x86B2
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define GL_SAMPLES_3DFX 0x86B4
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000

#define GL_EXT_multisample
#define GL_MULTISAMPLE_EXT 0x809D
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#define GL_SAMPLE_MASK_EXT 0x80A0
#define GL_1PASS_EXT 0x80A1
#define GL_2PASS_0_EXT 0x80A2
#define GL_2PASS_1_EXT 0x80A3
#define GL_4PASS_0_EXT 0x80A4
#define GL_4PASS_1_EXT 0x80A5
#define GL_4PASS_2_EXT 0x80A6
#define GL_4PASS_3_EXT 0x80A7
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
#define GL_SAMPLES_EXT 0x80A9
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
#define GL_SAMPLE_PATTERN_EXT 0x80AC
#define GL_MULTISAMPLE_BIT_EXT 0x20000000

#define GL_SGIX_vertex_preclip
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF

#define GL_SGIX_convolution_accuracy
#define GL_CONVOLUTION_HINT_SGIX 0x8316

#define GL_SGIX_resample
#define GL_PACK_RESAMPLE_SGIX 0x842C
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430

#define GL_SGIS_point_line_texgen
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
#define GL_EYE_POINT_SGIS 0x81F4
#define GL_OBJECT_POINT_SGIS 0x81F5
#define GL_EYE_LINE_SGIS 0x81F6
#define GL_OBJECT_LINE_SGIS 0x81F7

#define GL_SGIS_texture_color_mask
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF

#define GL_EXT_texture_env_dot3
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741

#define GL_ATI_texture_mirror_once
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743

#define GL_NV_fence
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4

#define GL_IBM_texture_mirrored_repeat
#define GL_MIRRORED_REPEAT_IBM 0x8370

#define GL_NV_evaluators
#define GL_EVAL_2D_NV 0x86C0
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
#define GL_MAP_TESSELLATION_NV 0x86C2
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7

#define GL_NV_packed_depth_stencil
#define GL_DEPTH_STENCIL_NV 0x84F9
#define GL_UNSIGNED_INT_24_8_NV 0x84FA

#define GL_NV_register_combiners2
#define GL_PER_STAGE_CONSTANTS_NV 0x8535

#define GL_NV_texture_rectangle
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8

#define GL_NV_texture_shader
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
#define GL_SHADER_CONSISTENT_NV 0x86DD
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
#define GL_CONST_EYE_NV 0x86E5
#define GL_PASS_THROUGH_NV 0x86E6
#define GL_CULL_FRAGMENT_NV 0x86E7
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
#define GL_DOT_PRODUCT_NV 0x86EC
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
#define GL_HILO_NV 0x86F4
#define GL_DSDT_NV 0x86F5
#define GL_DSDT_MAG_NV 0x86F6
#define GL_DSDT_MAG_VIB_NV 0x86F7
#define GL_HILO16_NV 0x86F8
#define GL_SIGNED_HILO_NV 0x86F9
#define GL_SIGNED_HILO16_NV 0x86FA
#define GL_SIGNED_RGBA_NV 0x86FB
#define GL_SIGNED_RGBA8_NV 0x86FC
#define GL_SIGNED_RGB_NV 0x86FE
#define GL_SIGNED_RGB8_NV 0x86FF
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870A
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
#define GL_HI_SCALE_NV 0x870E
#define GL_LO_SCALE_NV 0x870F
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define GL_TEXTURE_HI_SIZE_NV 0x871B
#define GL_TEXTURE_LO_SIZE_NV 0x871C
#define GL_TEXTURE_DS_SIZE_NV 0x871D
#define GL_TEXTURE_DT_SIZE_NV 0x871E
#define GL_TEXTURE_MAG_SIZE_NV 0x871F

#define GL_NV_texture_shader2
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF

#define GL_NV_vertex_array_range2
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533

#define GL_NV_vertex_program
#define GL_VERTEX_PROGRAM_NV 0x8620
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
#define GL_CURRENT_ATTRIB_NV 0x8626
#define GL_PROGRAM_LENGTH_NV 0x8627
#define GL_PROGRAM_STRING_NV 0x8628
#define GL_MODELVIEW_PROJECTION_NV 0x8629
#define GL_IDENTITY_NV 0x862A
#define GL_INVERSE_NV 0x862B
#define GL_TRANSPOSE_NV 0x862C
#define GL_INVERSE_TRANSPOSE_NV 0x862D
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
#define GL_MAX_TRACK_MATRICES_NV 0x862F
#define GL_MATRIX0_NV 0x8630
#define GL_MATRIX1_NV 0x8631
#define GL_MATRIX2_NV 0x8632
#define GL_MATRIX3_NV 0x8633
#define GL_MATRIX4_NV 0x8634
#define GL_MATRIX5_NV 0x8635
#define GL_MATRIX6_NV 0x8636
#define GL_MATRIX7_NV 0x8637
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
#define GL_CURRENT_MATRIX_NV 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
#define GL_PROGRAM_PARAMETER_NV 0x8644
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
#define GL_PROGRAM_TARGET_NV 0x8646
#define GL_PROGRAM_RESIDENT_NV 0x8647
#define GL_TRACK_MATRIX_NV 0x8648
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F

#define GL_SGIX_texture_coordinate_clamp
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B

#define GL_SGIX_scalebias_hint
#define GL_SCALEBIAS_HINT_SGIX 0x8322

#define GL_OML_interlace
#define GL_INTERLACE_OML 0x8980
#define GL_INTERLACE_READ_OML 0x8981

#define GL_OML_subsample
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983

#define GL_OML_resample
#define GL_PACK_RESAMPLE_OML 0x8984
#define GL_UNPACK_RESAMPLE_OML 0x8985
#define GL_RESAMPLE_REPLICATE_OML 0x8986
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
#define GL_RESAMPLE_AVERAGE_OML 0x8988
#define GL_RESAMPLE_DECIMATE_OML 0x8989

#define GL_NV_copy_depth_to_color
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F

#define GL_ATI_envmap_bumpmap
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define GL_BUMP_TEX_UNITS_ATI 0x8778
#define GL_DUDV_ATI 0x8779
#define GL_DU8DV8_ATI 0x877A
#define GL_BUMP_ENVMAP_ATI 0x877B
#define GL_BUMP_TARGET_ATI 0x877C

#define GL_ATI_fragment_shader
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_REG_0_ATI 0x8921
#define GL_REG_1_ATI 0x8922
#define GL_REG_2_ATI 0x8923
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_REG_6_ATI 0x8927
#define GL_REG_7_ATI 0x8928
#define GL_REG_8_ATI 0x8929
#define GL_REG_9_ATI 0x892A
#define GL_REG_10_ATI 0x892B
#define GL_REG_11_ATI 0x892C
#define GL_REG_12_ATI 0x892D
#define GL_REG_13_ATI 0x892E
#define GL_REG_14_ATI 0x892F
#define GL_REG_15_ATI 0x8930
#define GL_REG_16_ATI 0x8931
#define GL_REG_17_ATI 0x8932
#define GL_REG_18_ATI 0x8933
#define GL_REG_19_ATI 0x8934
#define GL_REG_20_ATI 0x8935
#define GL_REG_21_ATI 0x8936
#define GL_REG_22_ATI 0x8937
#define GL_REG_23_ATI 0x8938
#define GL_REG_24_ATI 0x8939
#define GL_REG_25_ATI 0x893A
#define GL_REG_26_ATI 0x893B
#define GL_REG_27_ATI 0x893C
#define GL_REG_28_ATI 0x893D
#define GL_REG_29_ATI 0x893E
#define GL_REG_30_ATI 0x893F
#define GL_REG_31_ATI 0x8940
#define GL_CON_0_ATI 0x8941
#define GL_CON_1_ATI 0x8942
#define GL_CON_2_ATI 0x8943
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_CON_8_ATI 0x8949
#define GL_CON_9_ATI 0x894A
#define GL_CON_10_ATI 0x894B
#define GL_CON_11_ATI 0x894C
#define GL_CON_12_ATI 0x894D
#define GL_CON_13_ATI 0x894E
#define GL_CON_14_ATI 0x894F
#define GL_CON_15_ATI 0x8950
#define GL_CON_16_ATI 0x8951
#define GL_CON_17_ATI 0x8952
#define GL_CON_18_ATI 0x8953
#define GL_CON_19_ATI 0x8954
#define GL_CON_20_ATI 0x8955
#define GL_CON_21_ATI 0x8956
#define GL_CON_22_ATI 0x8957
#define GL_CON_23_ATI 0x8958
#define GL_CON_24_ATI 0x8959
#define GL_CON_25_ATI 0x895A
#define GL_CON_26_ATI 0x895B
#define GL_CON_27_ATI 0x895C
#define GL_CON_28_ATI 0x895D
#define GL_CON_29_ATI 0x895E
#define GL_CON_30_ATI 0x895F
#define GL_CON_31_ATI 0x8960
#define GL_MOV_ATI 0x8961
#define GL_ADD_ATI 0x8963
#define GL_MUL_ATI 0x8964
#define GL_SUB_ATI 0x8965
#define GL_DOT3_ATI 0x8966
#define GL_DOT4_ATI 0x8967
#define GL_MAD_ATI 0x8968
#define GL_LERP_ATI 0x8969
#define GL_CND_ATI 0x896A
#define GL_CND0_ATI 0x896B
#define GL_DOT2_ADD_ATI 0x896C
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
#define GL_NUM_PASSES_ATI 0x8970
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_SWIZZLE_STRQ_ATI 0x897A
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
#define GL_RED_BIT_ATI 0x00000001
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_2X_BIT_ATI 0x00000001
#define GL_4X_BIT_ATI 0x00000002
#define GL_8X_BIT_ATI 0x00000004
#define GL_HALF_BIT_ATI 0x00000008
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_COMP_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_BIAS_BIT_ATI 0x00000008

#define GL_ATI_pn_triangles
#define GL_PN_TRIANGLES_ATI 0x87F0
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8

#define GL_ATI_vertex_array_object
#define GL_STATIC_ATI 0x8760
#define GL_DYNAMIC_ATI 0x8761
#define GL_PRESERVE_ATI 0x8762
#define GL_DISCARD_ATI 0x8763
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767

#define GL_EXT_vertex_shader
#define GL_VERTEX_SHADER_EXT 0x8780
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
#define GL_OP_INDEX_EXT 0x8782
#define GL_OP_NEGATE_EXT 0x8783
#define GL_OP_DOT3_EXT 0x8784
#define GL_OP_DOT4_EXT 0x8785
#define GL_OP_MUL_EXT 0x8786
#define GL_OP_ADD_EXT 0x8787
#define GL_OP_MADD_EXT 0x8788
#define GL_OP_FRAC_EXT 0x8789
#define GL_OP_MAX_EXT 0x878A
#define GL_OP_MIN_EXT 0x878B
#define GL_OP_SET_GE_EXT 0x878C
#define GL_OP_SET_LT_EXT 0x878D
#define GL_OP_CLAMP_EXT 0x878E
#define GL_OP_FLOOR_EXT 0x878F
#define GL_OP_ROUND_EXT 0x8790
#define GL_OP_EXP_BASE_2_EXT 0x8791
#define GL_OP_LOG_BASE_2_EXT 0x8792
#define GL_OP_POWER_EXT 0x8793
#define GL_OP_RECIP_EXT 0x8794
#define GL_OP_RECIP_SQRT_EXT 0x8795
#define GL_OP_SUB_EXT 0x8796
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
#define GL_OP_MOV_EXT 0x8799
#define GL_OUTPUT_VERTEX_EXT 0x879A
#define GL_OUTPUT_COLOR0_EXT 0x879B
#define GL_OUTPUT_COLOR1_EXT 0x879C
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
#define GL_OUTPUT_FOG_EXT 0x87BD
#define GL_SCALAR_EXT 0x87BE
#define GL_VECTOR_EXT 0x87BF
#define GL_MATRIX_EXT 0x87C0
#define GL_VARIANT_EXT 0x87C1
#define GL_INVARIANT_EXT 0x87C2
#define GL_LOCAL_CONSTANT_EXT 0x87C3
#define GL_LOCAL_EXT 0x87C4
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
#define GL_X_EXT 0x87D5
#define GL_Y_EXT 0x87D6
#define GL_Z_EXT 0x87D7
#define GL_W_EXT 0x87D8
#define GL_NEGATIVE_X_EXT 0x87D9
#define GL_NEGATIVE_Y_EXT 0x87DA
#define GL_NEGATIVE_Z_EXT 0x87DB
#define GL_NEGATIVE_W_EXT 0x87DC
#define GL_ZERO_EXT 0x87DD
#define GL_ONE_EXT 0x87DE
#define GL_NEGATIVE_ONE_EXT 0x87DF
#define GL_NORMALIZED_RANGE_EXT 0x87E0
#define GL_FULL_RANGE_EXT 0x87E1
#define GL_CURRENT_VERTEX_EXT 0x87E2
#define GL_MVP_MATRIX_EXT 0x87E3
#define GL_VARIANT_VALUE_EXT 0x87E4
#define GL_VARIANT_DATATYPE_EXT 0x87E5
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
#define GL_VARIANT_ARRAY_EXT 0x87E8
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
#define GL_INVARIANT_VALUE_EXT 0x87EA
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED

#define GL_ATI_vertex_streams
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
#define GL_VERTEX_STREAM0_ATI 0x876C
#define GL_VERTEX_STREAM1_ATI 0x876D
#define GL_VERTEX_STREAM2_ATI 0x876E
#define GL_VERTEX_STREAM3_ATI 0x876F
#define GL_VERTEX_STREAM4_ATI 0x8770
#define GL_VERTEX_STREAM5_ATI 0x8771
#define GL_VERTEX_STREAM6_ATI 0x8772
#define GL_VERTEX_STREAM7_ATI 0x8773
#define GL_VERTEX_SOURCE_ATI 0x8774

#define GL_ATI_element_array
#define GL_ELEMENT_ARRAY_ATI 0x8768
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A

#define GL_SUN_mesh_array
#define GL_QUAD_MESH_SUN 0x8614
#define GL_TRIANGLE_MESH_SUN 0x8615

#define GL_SUN_slice_accum
#define GL_SLICE_ACCUM_SUN 0x85CC

#define GL_NV_multisample_filter_hint
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534

#define GL_NV_depth_clamp
#define GL_DEPTH_CLAMP_NV 0x864F

#define GL_NV_occlusion_query
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
#define GL_PIXEL_COUNT_NV 0x8866
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867

#define GL_NV_point_sprite
#define GL_POINT_SPRITE_NV 0x8861
#define GL_COORD_REPLACE_NV 0x8862
#define GL_POINT_SPRITE_R_MODE_NV 0x8863

#define GL_NV_texture_shader3
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
#define GL_HILO8_NV 0x885E
#define GL_SIGNED_HILO8_NV 0x885F
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860

#define GL_EXT_stencil_two_side
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911

#define GL_ATI_text_fragment_shader
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200

#define GL_APPLE_client_storage
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2

#define GL_APPLE_element_array
#define GL_ELEMENT_ARRAY_APPLE 0x8768
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A

#define GL_APPLE_fence
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_FENCE_APPLE 0x8A0B

#define GL_APPLE_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5

#define GL_APPLE_vertex_array_range
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_SHARED_APPLE 0x85BF

#define GL_APPLE_ycbcr_422
#define GL_YCBCR_422_APPLE 0x85B9
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB

#define GL_S3_s3tc
#define GL_RGB_S3TC 0x83A0
#define GL_RGB4_S3TC 0x83A1
#define GL_RGBA_S3TC 0x83A2
#define GL_RGBA4_S3TC 0x83A3

#define GL_ATI_draw_buffers
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_DRAW_BUFFER1_ATI 0x8826
#define GL_DRAW_BUFFER2_ATI 0x8827
#define GL_DRAW_BUFFER3_ATI 0x8828
#define GL_DRAW_BUFFER4_ATI 0x8829
#define GL_DRAW_BUFFER5_ATI 0x882A
#define GL_DRAW_BUFFER6_ATI 0x882B
#define GL_DRAW_BUFFER7_ATI 0x882C
#define GL_DRAW_BUFFER8_ATI 0x882D
#define GL_DRAW_BUFFER9_ATI 0x882E
#define GL_DRAW_BUFFER10_ATI 0x882F
#define GL_DRAW_BUFFER11_ATI 0x8830
#define GL_DRAW_BUFFER12_ATI 0x8831
#define GL_DRAW_BUFFER13_ATI 0x8832
#define GL_DRAW_BUFFER14_ATI 0x8833
#define GL_DRAW_BUFFER15_ATI 0x8834

#define GL_ATI_pixel_format_float
#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835

#define GL_ATI_texture_env_combine3
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746

#define GL_ATI_texture_float
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F

#define GL_NV_float_buffer
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_RGBA_MODE_NV 0x888E

#define GL_NV_fragment_program
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
#define GL_FRAGMENT_PROGRAM_NV 0x8870
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
#define GL_PROGRAM_ERROR_STRING_NV 0x8874

#define GL_NV_half_float
#define GL_HALF_FLOAT_NV 0x140B

#define GL_NV_pixel_data_range
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D

#define GL_NV_primitive_restart
#define GL_PRIMITIVE_RESTART_NV 0x8558
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559

#define GL_NV_texture_expand_normal
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F

#define GL_ATI_separate_stencil
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803

#define GL_OES_read_format
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B

#define GL_EXT_depth_bounds_test
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891

#define GL_EXT_texture_mirror_clamp
#define GL_MIRROR_CLAMP_EXT 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912

#define GL_EXT_blend_equation_separate
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D

#define GL_MESA_pack_invert
#define GL_PACK_INVERT_MESA 0x8758

#define GL_MESA_ycbcr_texture
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
#define GL_YCBCR_MESA 0x8757

#define GL_EXT_pixel_buffer_object
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF

#define GL_NV_fragment_program2
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8

#define GL_EXT_framebuffer_object
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55

#define GL_EXT_packed_depth_stencil
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1

#define GL_EXT_stencil_clear_tag
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3

#define GL_EXT_texture_sRGB
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F

#define GL_EXT_framebuffer_blit
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA

#define GL_EXT_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57

#define GL_MESAX_texture_stack
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E

#define GL_EXT_timer_query
#define GL_TIME_ELAPSED_EXT 0x88BF

#define GL_APPLE_flush_buffer_range
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13

#define GL_NV_gpu_program4
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6

#define GL_NV_geometry_program4
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642

#define GL_EXT_geometry_shader4
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1

#define GL_NV_vertex_program4
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD

#define GL_EXT_gpu_shader4
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8

#define GL_EXT_packed_float
#define GL_R11F_G11F_B10F_EXT 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C

#define GL_EXT_texture_array
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E

#define GL_EXT_texture_buffer_object
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E

#define GL_EXT_texture_compression_latc
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73

#define GL_EXT_texture_compression_rgtc
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE

#define GL_EXT_texture_shared_exponent
#define GL_RGB9_E5_EXT 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F

#define GL_NV_depth_buffer_float
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF

#define GL_NV_framebuffer_multisample_coverage
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12

#define GL_EXT_framebuffer_sRGB
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA

#define GL_NV_parameter_buffer_object
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4

#define GL_NV_transform_feedback
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
#define GL_TEXTURE_COORD_NV 0x8C79
#define GL_CLIP_DISTANCE_NV 0x8C7A
#define GL_VERTEX_ID_NV 0x8C7B
#define GL_PRIMITIVE_ID_NV 0x8C7C
#define GL_GENERIC_ATTRIB_NV 0x8C7D
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
#define GL_ACTIVE_VARYINGS_NV 0x8C81
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
#define GL_RASTERIZER_DISCARD_NV 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F

#define GL_EXT_bindable_uniform
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF

#define GL_EXT_texture_integer
#define GL_RGBA32UI_EXT 0x8D70
#define GL_RGB32UI_EXT 0x8D71
#define GL_ALPHA32UI_EXT 0x8D72
#define GL_INTENSITY32UI_EXT 0x8D73
#define GL_LUMINANCE32UI_EXT 0x8D74
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
#define GL_RGBA16UI_EXT 0x8D76
#define GL_RGB16UI_EXT 0x8D77
#define GL_ALPHA16UI_EXT 0x8D78
#define GL_INTENSITY16UI_EXT 0x8D79
#define GL_LUMINANCE16UI_EXT 0x8D7A
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
#define GL_RGBA8UI_EXT 0x8D7C
#define GL_RGB8UI_EXT 0x8D7D
#define GL_ALPHA8UI_EXT 0x8D7E
#define GL_INTENSITY8UI_EXT 0x8D7F
#define GL_LUMINANCE8UI_EXT 0x8D80
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
#define GL_RGBA32I_EXT 0x8D82
#define GL_RGB32I_EXT 0x8D83
#define GL_ALPHA32I_EXT 0x8D84
#define GL_INTENSITY32I_EXT 0x8D85
#define GL_LUMINANCE32I_EXT 0x8D86
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
#define GL_RGBA16I_EXT 0x8D88
#define GL_RGB16I_EXT 0x8D89
#define GL_ALPHA16I_EXT 0x8D8A
#define GL_INTENSITY16I_EXT 0x8D8B
#define GL_LUMINANCE16I_EXT 0x8D8C
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
#define GL_RGBA8I_EXT 0x8D8E
#define GL_RGB8I_EXT 0x8D8F
#define GL_ALPHA8I_EXT 0x8D90
#define GL_INTENSITY8I_EXT 0x8D91
#define GL_LUMINANCE8I_EXT 0x8D92
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
#define GL_RED_INTEGER_EXT 0x8D94
#define GL_GREEN_INTEGER_EXT 0x8D95
#define GL_BLUE_INTEGER_EXT 0x8D96
#define GL_ALPHA_INTEGER_EXT 0x8D97
#define GL_RGB_INTEGER_EXT 0x8D98
#define GL_RGBA_INTEGER_EXT 0x8D99
#define GL_BGR_INTEGER_EXT 0x8D9A
#define GL_BGRA_INTEGER_EXT 0x8D9B
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E

#define GL_NV_conditional_render
#define GL_QUERY_WAIT_NV 0x8E13
#define GL_QUERY_NO_WAIT_NV 0x8E14
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16

#define GL_NV_present_video
#define GL_FRAME_NV 0x8E26
#define GL_FIELDS_NV 0x8E27
#define GL_CURRENT_TIME_NV 0x8E28
#define GL_NUM_FILL_STREAMS_NV 0x8E29
#define GL_PRESENT_TIME_NV 0x8E2A
#define GL_PRESENT_DURATION_NV 0x8E2B

#define GL_EXT_transform_feedback
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76

#define GL_EXT_direct_state_access
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F

#define GL_EXT_texture_swizzle
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46

#define GL_NV_explicit_multisample
#define GL_SAMPLE_POSITION_NV 0x8E50
#define GL_SAMPLE_MASK_NV 0x8E51
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59

#define GL_NV_transform_feedback2
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25

#define GL_ATI_meminfo
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD

#define GL_AMD_performance_monitor
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_UNSIGNED_INT64_AMD 0x8BC2
#define GL_PERCENTAGE_AMD 0x8BC3
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define GL_PERFMON_RESULT_AMD 0x8BC6

#define GL_AMD_vertex_shader_tesselator
#define GL_SAMPLER_BUFFER_AMD 0x9001
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
#define GL_TESSELLATION_MODE_AMD 0x9004
#define GL_TESSELLATION_FACTOR_AMD 0x9005
#define GL_DISCRETE_AMD 0x9006
#define GL_CONTINUOUS_AMD 0x9007

#define GL_EXT_provoking_vertex
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_PROVOKING_VERTEX_EXT 0x8E4F

#define GL_EXT_texture_snorm
#define GL_ALPHA_SNORM 0x9010
#define GL_LUMINANCE_SNORM 0x9011
#define GL_LUMINANCE_ALPHA_SNORM 0x9012
#define GL_INTENSITY_SNORM 0x9013
#define GL_ALPHA8_SNORM 0x9014
#define GL_LUMINANCE8_SNORM 0x9015
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
#define GL_INTENSITY8_SNORM 0x9017
#define GL_ALPHA16_SNORM 0x9018
#define GL_LUMINANCE16_SNORM 0x9019
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
#define GL_INTENSITY16_SNORM 0x901B

#define GL_APPLE_texture_range
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#define GL_STORAGE_PRIVATE_APPLE 0x85BD

#define GL_APPLE_float_pixels
#define GL_HALF_APPLE 0x140B
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_RGBA_FLOAT16_APPLE 0x881A
#define GL_RGB_FLOAT16_APPLE 0x881B
#define GL_ALPHA_FLOAT16_APPLE 0x881C
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
#define GL_COLOR_FLOAT_APPLE 0x8A0F

#define GL_APPLE_vertex_program_evaluators
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09

#define GL_APPLE_aux_depth_stencil
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14

#define GL_APPLE_object_purgeable
#define GL_BUFFER_OBJECT_APPLE 0x85B3
#define GL_RELEASED_APPLE 0x8A19
#define GL_VOLATILE_APPLE 0x8A1A
#define GL_RETAINED_APPLE 0x8A1B
#define GL_UNDEFINED_APPLE 0x8A1C
#define GL_PURGEABLE_APPLE 0x8A1D

#define GL_APPLE_row_bytes
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16

#define GL_APPLE_rgb_422
#define GL_RGB_422_APPLE 0x8A1F

#define GL_NV_video_capture
#define GL_VIDEO_BUFFER_NV 0x9020
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
#define GL_FIELD_UPPER_NV 0x9022
#define GL_FIELD_LOWER_NV 0x9023
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
#define GL_PARTIAL_SUCCESS_NV 0x902E
#define GL_SUCCESS_NV 0x902F
#define GL_FAILURE_NV 0x9030
#define GL_YCBYCR8_422_NV 0x9031
#define GL_YCBAYCR8A_4224_NV 0x9032
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C

#define GL_EXT_separate_shader_objects
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D

#define GL_NV_shader_buffer_load
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define GL_GPU_ADDRESS_NV 0x8F34
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35

#define GL_NV_vertex_buffer_unified_memory
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33

#define WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008

#define WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042

#define WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C

#define WGL_ARB_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054

#define WGL_ARB_pbuffer
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036

#define WGL_ARB_render_texture
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090

#define WGL_ARB_pixel_format_float
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0

#define WGL_ARB_create_context
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095

#define WGL_ARB_create_context_profile
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_PROFILE_ARB 0x2096

#define WGL_EXT_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043

#define WGL_EXT_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C

#define WGL_EXT_pbuffer
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035

#define WGL_EXT_depth_float
#define WGL_DEPTH_FLOAT_EXT 0x2040

#define WGL_3DFX_multisample
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061

#define WGL_EXT_multisample
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042

#define WGL_I3D_digital_video_control
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053

#define WGL_I3D_gamma
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F

#define WGL_I3D_genlock
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C

#define WGL_I3D_image_buffer
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002

#define WGL_NV_render_depth_texture
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7

#define WGL_NV_render_texture_rectangle
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2

#define WGL_ATI_pixel_format_float
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0

#define WGL_NV_float_buffer
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8

#define WGL_3DL_stereo_control
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058

#define WGL_EXT_pixel_format_packed_float
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8

#define WGL_EXT_framebuffer_sRGB
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9

#define WGL_NV_present_video
#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0

#define WGL_NV_video_out
#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
#define WGL_VIDEO_OUT_FRAME 0x20C8
#define WGL_VIDEO_OUT_FIELD_1 0x20C9
#define WGL_VIDEO_OUT_FIELD_2 0x20CA
#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC

#define WGL_NV_gpu_affinity
#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1

#define WGL_AMD_gpu_association
#define WGL_GPU_VENDOR_AMD 0x1F00
#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
#define WGL_GPU_RAM_AMD 0x21A3
#define WGL_GPU_CLOCK_AMD 0x21A4
#define WGL_GPU_NUM_PIPES_AMD 0x21A5
#define WGL_GPU_NUM_SIMD_AMD 0x21A6
#define WGL_GPU_NUM_RB_AMD 0x21A7
#define WGL_GPU_NUM_SPI_AMD 0x21A8

#define GL_VERSION_1_1
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;

#define GL_VERSION_1_5
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;

#define GL_VERSION_2_0
typedef char GLchar;

#define GL_ARB_vertex_buffer_object
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;

#define GL_ARB_shader_objects
typedef char GLcharARB;
typedef unsigned int GLhandleARB;

#define GL_ARB_half_float_pixel
typedef unsigned short GLhalfARB;

#define GL_NV_half_float
typedef unsigned short GLhalfNV;

#define GL_EXT_timer_query
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;

#define ARB_sync
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;

#define WGL_ARB_pbuffer
DECLARE_HANDLE(HPBUFFERARB);

#define WGL_EXT_pbuffer
DECLARE_HANDLE(HPBUFFEREXT);

#define WGL_NV_present_video
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);

#define WGL_NV_video_out
DECLARE_HANDLE(HPVIDEODEV);

#define WGL_NV_gpu_affinity
DECLARE_HANDLE(HPGPUNV);
DECLARE_HANDLE(HGPUNV);

typedef struct _GPU_DEVICE {
	DWORD  cb;
	CHAR   DeviceName[32];
	CHAR   DeviceString[128];
	DWORD  Flags;
	RECT   rcVirtualScreen;
} GPU_DEVICE, *PGPU_DEVICE;

extern "C"
{
	#define GL_VERSION_1_1
	extern void GLG_APIENTRY glAccum(GLenum op, GLfloat value);
	extern void GLG_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
	extern GLboolean GLG_APIENTRY glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
	extern void GLG_APIENTRY glArrayElement(GLint i);
	extern void GLG_APIENTRY glBegin(GLenum mode);
	extern void GLG_APIENTRY glBindTexture(GLenum target, GLuint texture);
	extern void GLG_APIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
	extern void GLG_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
	extern void GLG_APIENTRY glCallList(GLuint list);
	extern void GLG_APIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
	extern void GLG_APIENTRY glClear(GLbitfield mask);
	extern void GLG_APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	extern void GLG_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
	extern void GLG_APIENTRY glClearDepth(GLclampd depth);
	extern void GLG_APIENTRY glClearIndex(GLfloat c);
	extern void GLG_APIENTRY glClearStencil(GLint s);
	extern void GLG_APIENTRY glClipPlane(GLenum plane, const GLdouble * equation);
	extern void GLG_APIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue);
	extern void GLG_APIENTRY glColor3bv(const GLbyte * v);
	extern void GLG_APIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue);
	extern void GLG_APIENTRY glColor3dv(const GLdouble * v);
	extern void GLG_APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue);
	extern void GLG_APIENTRY glColor3fv(const GLfloat * v);
	extern void GLG_APIENTRY glColor3i(GLint red, GLint green, GLint blue);
	extern void GLG_APIENTRY glColor3iv(const GLint * v);
	extern void GLG_APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue);
	extern void GLG_APIENTRY glColor3sv(const GLshort * v);
	extern void GLG_APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
	extern void GLG_APIENTRY glColor3ubv(const GLubyte * v);
	extern void GLG_APIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue);
	extern void GLG_APIENTRY glColor3uiv(const GLuint * v);
	extern void GLG_APIENTRY glColor3us(GLushort red, GLushort green, GLushort blue);
	extern void GLG_APIENTRY glColor3usv(const GLushort * v);
	extern void GLG_APIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
	extern void GLG_APIENTRY glColor4bv(const GLbyte * v);
	extern void GLG_APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
	extern void GLG_APIENTRY glColor4dv(const GLdouble * v);
	extern void GLG_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	extern void GLG_APIENTRY glColor4fv(const GLfloat * v);
	extern void GLG_APIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
	extern void GLG_APIENTRY glColor4iv(const GLint * v);
	extern void GLG_APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
	extern void GLG_APIENTRY glColor4sv(const GLshort * v);
	extern void GLG_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
	extern void GLG_APIENTRY glColor4ubv(const GLubyte * v);
	extern void GLG_APIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
	extern void GLG_APIENTRY glColor4uiv(const GLuint * v);
	extern void GLG_APIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
	extern void GLG_APIENTRY glColor4usv(const GLushort * v);
	extern void GLG_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
	extern void GLG_APIENTRY glColorMaterial(GLenum face, GLenum mode);
	extern void GLG_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
	extern void GLG_APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
	extern void GLG_APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
	extern void GLG_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
	extern void GLG_APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
	extern void GLG_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
	extern void GLG_APIENTRY glCullFace(GLenum mode);
	extern void GLG_APIENTRY glDeleteLists(GLuint list, GLsizei range);
	extern void GLG_APIENTRY glDeleteTextures(GLsizei n, const GLuint * textures);
	extern void GLG_APIENTRY glDepthFunc(GLenum func);
	extern void GLG_APIENTRY glDepthMask(GLboolean flag);
	extern void GLG_APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar);
	extern void GLG_APIENTRY glDisable(GLenum cap);
	extern void GLG_APIENTRY glDisableClientState(GLenum array);
	extern void GLG_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count);
	extern void GLG_APIENTRY glDrawBuffer(GLenum mode);
	extern void GLG_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
	extern void GLG_APIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
	extern void GLG_APIENTRY glEdgeFlag(GLboolean flag);
	extern void GLG_APIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
	extern void GLG_APIENTRY glEdgeFlagv(const GLboolean * flag);
	extern void GLG_APIENTRY glEnable(GLenum cap);
	extern void GLG_APIENTRY glEnableClientState(GLenum array);
	extern void GLG_APIENTRY glEnd(void);
	extern void GLG_APIENTRY glEndList(void);
	extern void GLG_APIENTRY glEvalCoord1d(GLdouble u);
	extern void GLG_APIENTRY glEvalCoord1dv(const GLdouble * u);
	extern void GLG_APIENTRY glEvalCoord1f(GLfloat u);
	extern void GLG_APIENTRY glEvalCoord1fv(const GLfloat * u);
	extern void GLG_APIENTRY glEvalCoord2d(GLdouble u, GLdouble v);
	extern void GLG_APIENTRY glEvalCoord2dv(const GLdouble * u);
	extern void GLG_APIENTRY glEvalCoord2f(GLfloat u, GLfloat v);
	extern void GLG_APIENTRY glEvalCoord2fv(const GLfloat * u);
	extern void GLG_APIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2);
	extern void GLG_APIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
	extern void GLG_APIENTRY glEvalPoint1(GLint i);
	extern void GLG_APIENTRY glEvalPoint2(GLint i, GLint j);
	extern void GLG_APIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
	extern void GLG_APIENTRY glFinish(void);
	extern void GLG_APIENTRY glFlush(void);
	extern void GLG_APIENTRY glFogf(GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
	extern void GLG_APIENTRY glFogi(GLenum pname, GLint param);
	extern void GLG_APIENTRY glFogiv(GLenum pname, const GLint * params);
	extern void GLG_APIENTRY glFrontFace(GLenum mode);
	extern void GLG_APIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	extern GLuint GLG_APIENTRY glGenLists(GLsizei range);
	extern void GLG_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
	extern void GLG_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
	extern void GLG_APIENTRY glGetClipPlane(GLenum plane, GLdouble * equation);
	extern void GLG_APIENTRY glGetDoublev(GLenum pname, GLdouble * params);
	extern GLenum GLG_APIENTRY glGetError(void);
	extern void GLG_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
	extern void GLG_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
	extern void GLG_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
	extern void GLG_APIENTRY glGetLightiv(GLenum light, GLenum pname, GLint * params);
	extern void GLG_APIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble * v);
	extern void GLG_APIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat * v);
	extern void GLG_APIENTRY glGetMapiv(GLenum target, GLenum query, GLint * v);
	extern void GLG_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
	extern void GLG_APIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
	extern void GLG_APIENTRY glGetPixelMapfv(GLenum map, GLfloat * values);
	extern void GLG_APIENTRY glGetPixelMapuiv(GLenum map, GLuint * values);
	extern void GLG_APIENTRY glGetPixelMapusv(GLenum map, GLushort * values);
	extern void GLG_APIENTRY glGetPointerv(GLenum pname, GLvoid * * params);
	extern void GLG_APIENTRY glGetPolygonStipple(GLubyte * mask);
	extern const GLubyte * GLG_APIENTRY glGetString(GLenum name);
	extern void GLG_APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
	extern void GLG_APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
	extern void GLG_APIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
	extern void GLG_APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
	extern void GLG_APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
	extern void GLG_APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
	extern void GLG_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
	extern void GLG_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
	extern void GLG_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
	extern void GLG_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
	extern void GLG_APIENTRY glHint(GLenum target, GLenum mode);
	extern void GLG_APIENTRY glIndexMask(GLuint mask);
	extern void GLG_APIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
	extern void GLG_APIENTRY glIndexd(GLdouble c);
	extern void GLG_APIENTRY glIndexdv(const GLdouble * c);
	extern void GLG_APIENTRY glIndexf(GLfloat c);
	extern void GLG_APIENTRY glIndexfv(const GLfloat * c);
	extern void GLG_APIENTRY glIndexi(GLint c);
	extern void GLG_APIENTRY glIndexiv(const GLint * c);
	extern void GLG_APIENTRY glIndexs(GLshort c);
	extern void GLG_APIENTRY glIndexsv(const GLshort * c);
	extern void GLG_APIENTRY glIndexub(GLubyte c);
	extern void GLG_APIENTRY glIndexubv(const GLubyte * c);
	extern void GLG_APIENTRY glInitNames(void);
	extern void GLG_APIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
	extern GLboolean GLG_APIENTRY glIsEnabled(GLenum cap);
	extern GLboolean GLG_APIENTRY glIsList(GLuint list);
	extern GLboolean GLG_APIENTRY glIsTexture(GLuint texture);
	extern void GLG_APIENTRY glLightModelf(GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glLightModelfv(GLenum pname, const GLfloat * params);
	extern void GLG_APIENTRY glLightModeli(GLenum pname, GLint param);
	extern void GLG_APIENTRY glLightModeliv(GLenum pname, const GLint * params);
	extern void GLG_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat * params);
	extern void GLG_APIENTRY glLighti(GLenum light, GLenum pname, GLint param);
	extern void GLG_APIENTRY glLightiv(GLenum light, GLenum pname, const GLint * params);
	extern void GLG_APIENTRY glLineStipple(GLint factor, GLushort pattern);
	extern void GLG_APIENTRY glLineWidth(GLfloat width);
	extern void GLG_APIENTRY glListBase(GLuint base);
	extern void GLG_APIENTRY glLoadIdentity(void);
	extern void GLG_APIENTRY glLoadMatrixd(const GLdouble * m);
	extern void GLG_APIENTRY glLoadMatrixf(const GLfloat * m);
	extern void GLG_APIENTRY glLoadName(GLuint name);
	extern void GLG_APIENTRY glLogicOp(GLenum opcode);
	extern void GLG_APIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
	extern void GLG_APIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
	extern void GLG_APIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
	extern void GLG_APIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
	extern void GLG_APIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
	extern void GLG_APIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
	extern void GLG_APIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
	extern void GLG_APIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
	extern void GLG_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
	extern void GLG_APIENTRY glMateriali(GLenum face, GLenum pname, GLint param);
	extern void GLG_APIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint * params);
	extern void GLG_APIENTRY glMatrixMode(GLenum mode);
	extern void GLG_APIENTRY glMultMatrixd(const GLdouble * m);
	extern void GLG_APIENTRY glMultMatrixf(const GLfloat * m);
	extern void GLG_APIENTRY glNewList(GLuint list, GLenum mode);
	extern void GLG_APIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
	extern void GLG_APIENTRY glNormal3bv(const GLbyte * v);
	extern void GLG_APIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
	extern void GLG_APIENTRY glNormal3dv(const GLdouble * v);
	extern void GLG_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
	extern void GLG_APIENTRY glNormal3fv(const GLfloat * v);
	extern void GLG_APIENTRY glNormal3i(GLint nx, GLint ny, GLint nz);
	extern void GLG_APIENTRY glNormal3iv(const GLint * v);
	extern void GLG_APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz);
	extern void GLG_APIENTRY glNormal3sv(const GLshort * v);
	extern void GLG_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
	extern void GLG_APIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	extern void GLG_APIENTRY glPassThrough(GLfloat token);
	extern void GLG_APIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
	extern void GLG_APIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
	extern void GLG_APIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
	extern void GLG_APIENTRY glPixelStoref(GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glPixelStorei(GLenum pname, GLint param);
	extern void GLG_APIENTRY glPixelTransferf(GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glPixelTransferi(GLenum pname, GLint param);
	extern void GLG_APIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor);
	extern void GLG_APIENTRY glPointSize(GLfloat size);
	extern void GLG_APIENTRY glPolygonMode(GLenum face, GLenum mode);
	extern void GLG_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
	extern void GLG_APIENTRY glPolygonStipple(const GLubyte * mask);
	extern void GLG_APIENTRY glPopAttrib(void);
	extern void GLG_APIENTRY glPopClientAttrib(void);
	extern void GLG_APIENTRY glPopMatrix(void);
	extern void GLG_APIENTRY glPopName(void);
	extern void GLG_APIENTRY glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
	extern void GLG_APIENTRY glPushAttrib(GLbitfield mask);
	extern void GLG_APIENTRY glPushClientAttrib(GLbitfield mask);
	extern void GLG_APIENTRY glPushMatrix(void);
	extern void GLG_APIENTRY glPushName(GLuint name);
	extern void GLG_APIENTRY glRasterPos2d(GLdouble x, GLdouble y);
	extern void GLG_APIENTRY glRasterPos2dv(const GLdouble * v);
	extern void GLG_APIENTRY glRasterPos2f(GLfloat x, GLfloat y);
	extern void GLG_APIENTRY glRasterPos2fv(const GLfloat * v);
	extern void GLG_APIENTRY glRasterPos2i(GLint x, GLint y);
	extern void GLG_APIENTRY glRasterPos2iv(const GLint * v);
	extern void GLG_APIENTRY glRasterPos2s(GLshort x, GLshort y);
	extern void GLG_APIENTRY glRasterPos2sv(const GLshort * v);
	extern void GLG_APIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
	extern void GLG_APIENTRY glRasterPos3dv(const GLdouble * v);
	extern void GLG_APIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
	extern void GLG_APIENTRY glRasterPos3fv(const GLfloat * v);
	extern void GLG_APIENTRY glRasterPos3i(GLint x, GLint y, GLint z);
	extern void GLG_APIENTRY glRasterPos3iv(const GLint * v);
	extern void GLG_APIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z);
	extern void GLG_APIENTRY glRasterPos3sv(const GLshort * v);
	extern void GLG_APIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	extern void GLG_APIENTRY glRasterPos4dv(const GLdouble * v);
	extern void GLG_APIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
	extern void GLG_APIENTRY glRasterPos4fv(const GLfloat * v);
	extern void GLG_APIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
	extern void GLG_APIENTRY glRasterPos4iv(const GLint * v);
	extern void GLG_APIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
	extern void GLG_APIENTRY glRasterPos4sv(const GLshort * v);
	extern void GLG_APIENTRY glReadBuffer(GLenum mode);
	extern void GLG_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
	extern void GLG_APIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
	extern void GLG_APIENTRY glRectdv(const GLdouble * v1, const GLdouble * v2);
	extern void GLG_APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
	extern void GLG_APIENTRY glRectfv(const GLfloat * v1, const GLfloat * v2);
	extern void GLG_APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
	extern void GLG_APIENTRY glRectiv(const GLint * v1, const GLint * v2);
	extern void GLG_APIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
	extern void GLG_APIENTRY glRectsv(const GLshort * v1, const GLshort * v2);
	extern GLint GLG_APIENTRY glRenderMode(GLenum mode);
	extern void GLG_APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
	extern void GLG_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
	extern void GLG_APIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z);
	extern void GLG_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
	extern void GLG_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
	extern void GLG_APIENTRY glSelectBuffer(GLsizei size, GLuint * buffer);
	extern void GLG_APIENTRY glShadeModel(GLenum mode);
	extern void GLG_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask);
	extern void GLG_APIENTRY glStencilMask(GLuint mask);
	extern void GLG_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
	extern void GLG_APIENTRY glTexCoord1d(GLdouble s);
	extern void GLG_APIENTRY glTexCoord1dv(const GLdouble * v);
	extern void GLG_APIENTRY glTexCoord1f(GLfloat s);
	extern void GLG_APIENTRY glTexCoord1fv(const GLfloat * v);
	extern void GLG_APIENTRY glTexCoord1i(GLint s);
	extern void GLG_APIENTRY glTexCoord1iv(const GLint * v);
	extern void GLG_APIENTRY glTexCoord1s(GLshort s);
	extern void GLG_APIENTRY glTexCoord1sv(const GLshort * v);
	extern void GLG_APIENTRY glTexCoord2d(GLdouble s, GLdouble t);
	extern void GLG_APIENTRY glTexCoord2dv(const GLdouble * v);
	extern void GLG_APIENTRY glTexCoord2f(GLfloat s, GLfloat t);
	extern void GLG_APIENTRY glTexCoord2fv(const GLfloat * v);
	extern void GLG_APIENTRY glTexCoord2i(GLint s, GLint t);
	extern void GLG_APIENTRY glTexCoord2iv(const GLint * v);
	extern void GLG_APIENTRY glTexCoord2s(GLshort s, GLshort t);
	extern void GLG_APIENTRY glTexCoord2sv(const GLshort * v);
	extern void GLG_APIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
	extern void GLG_APIENTRY glTexCoord3dv(const GLdouble * v);
	extern void GLG_APIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
	extern void GLG_APIENTRY glTexCoord3fv(const GLfloat * v);
	extern void GLG_APIENTRY glTexCoord3i(GLint s, GLint t, GLint r);
	extern void GLG_APIENTRY glTexCoord3iv(const GLint * v);
	extern void GLG_APIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r);
	extern void GLG_APIENTRY glTexCoord3sv(const GLshort * v);
	extern void GLG_APIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
	extern void GLG_APIENTRY glTexCoord4dv(const GLdouble * v);
	extern void GLG_APIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
	extern void GLG_APIENTRY glTexCoord4fv(const GLfloat * v);
	extern void GLG_APIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
	extern void GLG_APIENTRY glTexCoord4iv(const GLint * v);
	extern void GLG_APIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
	extern void GLG_APIENTRY glTexCoord4sv(const GLshort * v);
	extern void GLG_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
	extern void GLG_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
	extern void GLG_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param);
	extern void GLG_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint * params);
	extern void GLG_APIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param);
	extern void GLG_APIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
	extern void GLG_APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
	extern void GLG_APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param);
	extern void GLG_APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
	extern void GLG_APIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
	extern void GLG_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
	extern void GLG_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param);
	extern void GLG_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
	extern void GLG_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param);
	extern void GLG_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
	extern void GLG_APIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
	extern void GLG_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
	extern void GLG_APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z);
	extern void GLG_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
	extern void GLG_APIENTRY glVertex2d(GLdouble x, GLdouble y);
	extern void GLG_APIENTRY glVertex2dv(const GLdouble * v);
	extern void GLG_APIENTRY glVertex2f(GLfloat x, GLfloat y);
	extern void GLG_APIENTRY glVertex2fv(const GLfloat * v);
	extern void GLG_APIENTRY glVertex2i(GLint x, GLint y);
	extern void GLG_APIENTRY glVertex2iv(const GLint * v);
	extern void GLG_APIENTRY glVertex2s(GLshort x, GLshort y);
	extern void GLG_APIENTRY glVertex2sv(const GLshort * v);
	extern void GLG_APIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z);
	extern void GLG_APIENTRY glVertex3dv(const GLdouble * v);
	extern void GLG_APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z);
	extern void GLG_APIENTRY glVertex3fv(const GLfloat * v);
	extern void GLG_APIENTRY glVertex3i(GLint x, GLint y, GLint z);
	extern void GLG_APIENTRY glVertex3iv(const GLint * v);
	extern void GLG_APIENTRY glVertex3s(GLshort x, GLshort y, GLshort z);
	extern void GLG_APIENTRY glVertex3sv(const GLshort * v);
	extern void GLG_APIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	extern void GLG_APIENTRY glVertex4dv(const GLdouble * v);
	extern void GLG_APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
	extern void GLG_APIENTRY glVertex4fv(const GLfloat * v);
	extern void GLG_APIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w);
	extern void GLG_APIENTRY glVertex4iv(const GLint * v);
	extern void GLG_APIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
	extern void GLG_APIENTRY glVertex4sv(const GLshort * v);
	extern void GLG_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
	extern void GLG_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
}

#define GL_VERSION_1_2
typedef void (GLG_APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (GLG_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
typedef void (GLG_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

#define GL_VERSION_1_2_DEPRECATED
typedef void (GLG_APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
typedef void (GLG_APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid * table);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid * image);
typedef void (GLG_APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
typedef void (GLG_APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
typedef void (GLG_APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
typedef void (GLG_APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
typedef void (GLG_APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (GLG_APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
typedef void (GLG_APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);

#define GL_VERSION_1_3
typedef void (GLG_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLG_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid * img);

#define GL_VERSION_1_3_DEPRECATED
typedef void (GLG_APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble * m);
typedef void (GLG_APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble * m);

#define GL_VERSION_1_4
typedef void (GLG_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLG_APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint * params);

#define GL_VERSION_1_4_DEPRECATED
typedef void (GLG_APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat * coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble * coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort * v);

#define GL_VERSION_1_5
typedef void (GLG_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint * ids);
typedef void (GLG_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint * ids);
typedef GLboolean (GLG_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (GLG_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint * buffers);
typedef void (GLG_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint * buffers);
typedef GLboolean (GLG_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
typedef void (GLG_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
typedef GLvoid * (GLG_APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
typedef GLboolean (GLG_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid * * params);

#define GL_VERSION_2_0
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GLG_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum * bufs);
typedef void (GLG_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLG_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
typedef void (GLG_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GLG_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLG_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar * name);
typedef void (GLG_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (GLG_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (GLG_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GLG_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GLG_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GLG_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLG_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GLG_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
typedef void (GLG_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
typedef GLint (GLG_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar * name);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLG_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
typedef void (GLG_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
typedef GLint (GLG_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar * name);
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid * * pointer);
typedef GLboolean (GLG_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean (GLG_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef void (GLG_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GLG_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
typedef void (GLG_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);

#define GL_VERSION_2_1
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);

#define GL_VERSION_3_0
typedef void (GLG_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (GLG_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean * data);
typedef void (GLG_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint * data);
typedef void (GLG_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
typedef void (GLG_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
typedef GLboolean (GLG_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
typedef void (GLG_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (GLG_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
typedef void (GLG_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
typedef void (GLG_APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (GLG_APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (GLG_APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar * name);
typedef GLint (GLG_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar * name);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
typedef const GLubyte * (GLG_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);

#define GL_VERSION_3_1
typedef void (GLG_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);

#define GL_VERSION_3_2
typedef void (GLG_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 * data);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);

#define GL_ARB_multitexture
typedef void (GLG_APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (GLG_APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort * v);

#define GL_ARB_transpose_matrix
typedef void (GLG_APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);
typedef void (GLG_APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);

#define GL_ARB_multisample
typedef void (GLG_APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);

#define GL_ARB_texture_compression
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid * img);

#define GL_ARB_point_parameters
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat * params);

#define GL_ARB_vertex_blend
typedef void (GLG_APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint * weights);
typedef void (GLG_APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);

#define GL_ARB_matrix_palette
typedef void (GLG_APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
typedef void (GLG_APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte * indices);
typedef void (GLG_APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort * indices);
typedef void (GLG_APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint * indices);
typedef void (GLG_APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);

#define GL_ARB_window_pos
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort * v);

#define GL_ARB_vertex_program
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
typedef void (GLG_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
typedef void (GLG_APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid * string);
typedef void (GLG_APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
typedef void (GLG_APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint * programs);
typedef void (GLG_APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint * programs);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid * string);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid * * pointer);
typedef GLboolean (GLG_APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);

#define GL_ARB_vertex_buffer_object
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint * buffers);
typedef void (GLG_APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint * buffers);
typedef GLboolean (GLG_APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
typedef void (GLG_APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
typedef GLvoid * (GLG_APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
typedef GLboolean (GLG_APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid * * params);

#define GL_ARB_occlusion_query
typedef void (GLG_APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint * ids);
typedef void (GLG_APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint * ids);
typedef GLboolean (GLG_APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
typedef void (GLG_APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint * params);

#define GL_ARB_shader_objects
typedef void (GLG_APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
typedef GLhandleARB (GLG_APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
typedef void (GLG_APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
typedef GLhandleARB (GLG_APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
typedef void (GLG_APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length);
typedef void (GLG_APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
typedef GLhandleARB (GLG_APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
typedef void (GLG_APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
typedef void (GLG_APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
typedef void (GLG_APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
typedef void (GLG_APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
typedef void (GLG_APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
typedef GLint (GLG_APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB * name);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);

#define GL_ARB_vertex_shader
typedef void (GLG_APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
typedef GLint (GLG_APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB * name);

#define GL_ARB_draw_buffers
typedef void (GLG_APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum * bufs);

#define GL_ARB_color_buffer_float
typedef void (GLG_APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);

#define GL_ARB_draw_instanced
typedef void (GLG_APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);

#define GL_ARB_framebuffer_object
typedef GLboolean (GLG_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint * renderbuffers);
typedef void (GLG_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint * renderbuffers);
typedef void (GLG_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint * params);
typedef GLboolean (GLG_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef void (GLG_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (GLG_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint * framebuffers);
typedef void (GLG_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint * framebuffers);
typedef GLenum (GLG_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (GLG_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);

#define GL_ARB_geometry_shader4
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);

#define GL_ARB_instanced_arrays
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);

#define GL_ARB_map_buffer_range
typedef GLvoid * (GLG_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GLG_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);

#define GL_ARB_texture_buffer_object
typedef void (GLG_APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);

#define GL_ARB_vertex_array_object
typedef void (GLG_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (GLG_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint * arrays);
typedef void (GLG_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint * arrays);
typedef GLboolean (GLG_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);

#define GL_ARB_uniform_buffer_object
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
typedef GLuint (GLG_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar * uniformBlockName);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
typedef void (GLG_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);

#define GL_ARB_copy_buffer
typedef void (GLG_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);

#define GL_ARB_draw_elements_base_vertex
typedef void (GLG_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
typedef void (GLG_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
typedef void (GLG_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
typedef void (GLG_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount, const GLint * basevertex);

#define GL_ARB_provoking_vertex
typedef void (GLG_APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);

#define GL_ARB_sync
typedef GLsync (GLG_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (GLG_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
typedef void (GLG_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
typedef GLenum (GLG_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GLG_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GLG_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 * params);
typedef void (GLG_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);

#define GL_ARB_texture_multisample
typedef void (GLG_APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (GLG_APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (GLG_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat * val);
typedef void (GLG_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);

#define GL_ARB_draw_buffers_blend
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (GLG_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (GLG_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);

#define GL_ARB_sample_shading
typedef void (GLG_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLclampf value);

#define GL_EXT_blend_color
typedef void (GLG_APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);

#define GL_EXT_polygon_offset
typedef void (GLG_APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);

#define GL_EXT_texture3D
typedef void (GLG_APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);

#define GL_SGIS_texture_filter4
typedef void (GLG_APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat * weights);
typedef void (GLG_APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);

#define GL_EXT_subtexture
typedef void (GLG_APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);

#define GL_EXT_copy_texture
typedef void (GLG_APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

#define GL_EXT_histogram
typedef void (GLG_APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
typedef void (GLG_APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
typedef void (GLG_APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (GLG_APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
typedef void (GLG_APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);

#define GL_EXT_convolution
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
typedef void (GLG_APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * image);
typedef void (GLG_APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
typedef void (GLG_APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);

#define GL_SGI_color_table
typedef void (GLG_APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
typedef void (GLG_APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid * table);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint * params);

#define GL_SGIX_pixel_texture
typedef void (GLG_APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);

#define GL_SGIS_pixel_texture
typedef void (GLG_APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat * params);

#define GL_SGIS_texture4D
typedef void (GLG_APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);

#define GL_EXT_texture_object
typedef GLboolean (GLG_APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint * textures, GLboolean * residences);
typedef void (GLG_APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
typedef void (GLG_APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint * textures);
typedef void (GLG_APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint * textures);
typedef GLboolean (GLG_APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
typedef void (GLG_APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint * textures, const GLclampf * priorities);

#define GL_SGIS_detail_texture
typedef void (GLG_APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat * points);
typedef void (GLG_APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat * points);

#define GL_SGIS_sharpen_texture
typedef void (GLG_APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat * points);
typedef void (GLG_APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat * points);

#define GL_SGIS_multisample
typedef void (GLG_APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
typedef void (GLG_APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);

#define GL_EXT_vertex_array
typedef void (GLG_APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
typedef void (GLG_APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GLG_APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean * pointer);
typedef void (GLG_APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid * * params);
typedef void (GLG_APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);

#define GL_EXT_blend_minmax
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);

#define GL_SGIX_sprite
typedef void (GLG_APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint * params);

#define GL_EXT_point_parameters
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat * params);

#define GL_SGIS_point_parameters
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat * params);

#define GL_SGIX_instruments
typedef GLint (GLG_APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
typedef void (GLG_APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint * buffer);
typedef GLint (GLG_APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint * marker_p);
typedef void (GLG_APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
typedef void (GLG_APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
typedef void (GLG_APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);

#define GL_SGIX_framezoom
typedef void (GLG_APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);

#define GL_SGIX_tag_sample_buffer
typedef void (GLG_APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);

#define GL_SGIX_polynomial_ffd
typedef void (GLG_APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
typedef void (GLG_APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
typedef void (GLG_APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
typedef void (GLG_APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);

#define GL_SGIX_reference_plane
typedef void (GLG_APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble * equation);

#define GL_SGIX_flush_raster
typedef void (GLG_APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);

#define GL_SGIS_fog_function
typedef void (GLG_APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat * points);
typedef void (GLG_APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat * points);

#define GL_HP_image_transform
typedef void (GLG_APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat * params);

#define GL_EXT_color_subtable
typedef void (GLG_APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);

#define GL_PGI_misc_hints
typedef void (GLG_APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);

#define GL_EXT_paletted_texture
typedef void (GLG_APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat * params);

#define GL_SGIX_list_priority
typedef void (GLG_APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint * params);

#define GL_EXT_index_material
typedef void (GLG_APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);

#define GL_EXT_index_func
typedef void (GLG_APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);

#define GL_EXT_compiled_vertex_array
typedef void (GLG_APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
typedef void (GLG_APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);

#define GL_EXT_cull_vertex
typedef void (GLG_APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat * params);

#define GL_SGIX_fragment_lighting
typedef void (GLG_APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);

#define GL_EXT_draw_range_elements
typedef void (GLG_APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);

#define GL_EXT_light_texture
typedef void (GLG_APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
typedef void (GLG_APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
typedef void (GLG_APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);

#define GL_SGIX_async
typedef void (GLG_APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
typedef GLint (GLG_APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint * markerp);
typedef GLint (GLG_APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint * markerp);
typedef GLuint (GLG_APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
typedef void (GLG_APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
typedef GLboolean (GLG_APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);

#define GL_INTEL_parallel_arrays
typedef void (GLG_APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid * * pointer);
typedef void (GLG_APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid * * pointer);
typedef void (GLG_APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid * * pointer);
typedef void (GLG_APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid * * pointer);

#define GL_EXT_pixel_transform
typedef void (GLG_APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat * params);

#define GL_EXT_secondary_color
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);

#define GL_EXT_texture_perturb_normal
typedef void (GLG_APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);

#define GL_EXT_multi_draw_arrays
typedef void (GLG_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);

#define GL_EXT_fog_coord
typedef void (GLG_APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat * coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble * coord);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);

#define GL_EXT_coordinate_frame
typedef void (GLG_APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
typedef void (GLG_APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
typedef void (GLG_APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
typedef void (GLG_APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
typedef void (GLG_APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
typedef void (GLG_APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
typedef void (GLG_APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid * pointer);

#define GL_SUNX_constant_data
typedef void (GLG_APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);

#define GL_SUN_global_alpha
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
typedef void (GLG_APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);

#define GL_SUN_triangle_list
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint * code);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort * code);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte * code);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid * * pointer);

#define GL_SUN_vertex
typedef void (GLG_APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte * c, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte * c, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint * rc, const GLubyte * c, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);

#define GL_EXT_blend_func_separate
typedef void (GLG_APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

#define GL_INGR_blend_func_separate
typedef void (GLG_APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);

#define GL_EXT_vertex_weighting
typedef void (GLG_APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
typedef void (GLG_APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat * weight);
typedef void (GLG_APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);

#define GL_NV_vertex_array_range
typedef void (GLG_APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
typedef void (GLG_APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid * pointer);

#define GL_NV_register_combiners
typedef void (GLG_APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (GLG_APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (GLG_APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (GLG_APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint * params);

#define GL_MESA_resize_buffers
typedef void (GLG_APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);

#define GL_MESA_window_pos
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint * v);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLG_APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort * v);

#define GL_IBM_multimode_draw_arrays
typedef void (GLG_APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
typedef void (GLG_APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);

#define GL_IBM_vertex_array_lists
typedef void (GLG_APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid * * pointer, GLint ptrstride);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid * * pointer, GLint ptrstride);
typedef void (GLG_APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean * * pointer, GLint ptrstride);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid * * pointer, GLint ptrstride);
typedef void (GLG_APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid * * pointer, GLint ptrstride);
typedef void (GLG_APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid * * pointer, GLint ptrstride);
typedef void (GLG_APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid * * pointer, GLint ptrstride);
typedef void (GLG_APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid * * pointer, GLint ptrstride);

#define GL_3DFX_tbuffer
typedef void (GLG_APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);

#define GL_EXT_multisample
typedef void (GLG_APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
typedef void (GLG_APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);

#define GL_SGIS_texture_color_mask
typedef void (GLG_APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

#define GL_SGIX_igloo_interface
typedef void (GLG_APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid * params);

#define GL_NV_fence
typedef void (GLG_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint * fences);
typedef void (GLG_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint * fences);
typedef GLboolean (GLG_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (GLG_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (GLG_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GLG_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);

#define GL_NV_evaluators
typedef void (GLG_APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
typedef void (GLG_APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
typedef void (GLG_APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);

#define GL_NV_register_combiners2
typedef void (GLG_APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat * params);

#define GL_NV_vertex_program
typedef GLboolean (GLG_APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint * programs, GLboolean * residences);
typedef void (GLG_APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
typedef void (GLG_APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
typedef void (GLG_APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint * programs);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte * program);
typedef void (GLG_APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid * * pointer);
typedef GLboolean (GLG_APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte * program);
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint * programs);
typedef void (GLG_APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte * v);

#define GL_ATI_envmap_bumpmap
typedef void (GLG_APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint * param);
typedef void (GLG_APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat * param);
typedef void (GLG_APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint * param);
typedef void (GLG_APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat * param);

#define GL_ATI_fragment_shader
typedef GLuint (GLG_APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
typedef void (GLG_APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
typedef void (GLG_APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
typedef void (GLG_APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
typedef void (GLG_APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
typedef void (GLG_APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (GLG_APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (GLG_APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (GLG_APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (GLG_APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (GLG_APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (GLG_APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat * value);

#define GL_ATI_pn_triangles
typedef void (GLG_APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);

#define GL_ATI_vertex_array_object
typedef GLuint (GLG_APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid * pointer, GLenum usage);
typedef GLboolean (GLG_APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
typedef void (GLG_APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
typedef void (GLG_APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
typedef void (GLG_APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint * params);

#define GL_EXT_vertex_shader
typedef void (GLG_APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
typedef void (GLG_APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
typedef void (GLG_APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
typedef GLuint (GLG_APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
typedef void (GLG_APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
typedef void (GLG_APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
typedef void (GLG_APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
typedef void (GLG_APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
typedef void (GLG_APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
typedef void (GLG_APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
typedef void (GLG_APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
typedef GLuint (GLG_APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
typedef void (GLG_APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid * addr);
typedef void (GLG_APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint * addr);
typedef void (GLG_APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
typedef void (GLG_APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
typedef GLuint (GLG_APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
typedef GLuint (GLG_APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
typedef GLuint (GLG_APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
typedef GLuint (GLG_APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
typedef GLuint (GLG_APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
typedef GLboolean (GLG_APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
typedef void (GLG_APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
typedef void (GLG_APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
typedef void (GLG_APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
typedef void (GLG_APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid * * data);
typedef void (GLG_APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
typedef void (GLG_APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
typedef void (GLG_APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);
typedef void (GLG_APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean * data);
typedef void (GLG_APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint * data);
typedef void (GLG_APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat * data);

#define GL_ATI_vertex_streams
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat * coords);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble * coords);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte * coords);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort * coords);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint * coords);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat * coords);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
typedef void (GLG_APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble * coords);
typedef void (GLG_APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
typedef void (GLG_APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);

#define GL_ATI_element_array
typedef void (GLG_APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
typedef void (GLG_APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);

#define GL_SUN_mesh_array
typedef void (GLG_APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);

#define GL_NV_occlusion_query
typedef void (GLG_APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint * ids);
typedef void (GLG_APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint * ids);
typedef GLboolean (GLG_APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
typedef void (GLG_APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint * params);

#define GL_NV_point_sprite
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint * params);

#define GL_EXT_stencil_two_side
typedef void (GLG_APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);

#define GL_APPLE_element_array
typedef void (GLG_APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GLG_APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
typedef void (GLG_APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);

#define GL_APPLE_fence
typedef void (GLG_APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint * fences);
typedef void (GLG_APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint * fences);
typedef void (GLG_APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
typedef GLboolean (GLG_APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
typedef GLboolean (GLG_APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
typedef void (GLG_APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
typedef GLboolean (GLG_APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
typedef void (GLG_APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);

#define GL_APPLE_vertex_array_object
typedef void (GLG_APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
typedef void (GLG_APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint * arrays);
typedef void (GLG_APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint * arrays);
typedef GLboolean (GLG_APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);

#define GL_APPLE_vertex_array_range
typedef void (GLG_APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);

#define GL_ATI_draw_buffers
typedef void (GLG_APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum * bufs);

#define GL_NV_fragment_program
typedef void (GLG_APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
typedef void (GLG_APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);

#define GL_NV_half_float
typedef void (GLG_APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
typedef void (GLG_APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
typedef void (GLG_APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
typedef void (GLG_APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
typedef void (GLG_APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
typedef void (GLG_APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
typedef void (GLG_APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
typedef void (GLG_APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV * fog);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
typedef void (GLG_APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV * weight);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV * v);

#define GL_NV_pixel_data_range
typedef void (GLG_APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);

#define GL_NV_primitive_restart
typedef void (GLG_APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
typedef void (GLG_APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);

#define GL_ATI_map_object_buffer
typedef GLvoid * (GLG_APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);

#define GL_ATI_separate_stencil
typedef void (GLG_APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLG_APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);

#define GL_ATI_vertex_attrib_array_object
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint * params);

#define GL_EXT_depth_bounds_test
typedef void (GLG_APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);

#define GL_EXT_blend_equation_separate
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);

#define GL_EXT_framebuffer_object
typedef GLboolean (GLG_APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint * renderbuffers);
typedef void (GLG_APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint * renderbuffers);
typedef void (GLG_APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
typedef GLboolean (GLG_APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
typedef void (GLG_APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
typedef void (GLG_APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint * framebuffers);
typedef void (GLG_APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint * framebuffers);
typedef GLenum (GLG_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);

#define GL_GREMEDY_string_marker
typedef void (GLG_APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid * string);

#define GL_EXT_stencil_clear_tag
typedef void (GLG_APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);

#define GL_EXT_framebuffer_blit
typedef void (GLG_APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);

#define GL_EXT_framebuffer_multisample
typedef void (GLG_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

#define GL_EXT_timer_query
typedef void (GLG_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT * params);
typedef void (GLG_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT * params);

#define GL_EXT_gpu_program_parameters
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat * params);

#define GL_APPLE_flush_buffer_range
typedef void (GLG_APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);

#define GL_NV_gpu_program4
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint * params);

#define GL_NV_geometry_program4
typedef void (GLG_APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);

#define GL_EXT_geometry_shader4
typedef void (GLG_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);

#define GL_NV_vertex_program4
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort * v);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint * params);

#define GL_EXT_gpu_shader4
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar * name);
typedef GLint (GLG_APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar * name);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLG_APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint * value);

#define GL_EXT_draw_instanced
typedef void (GLG_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
typedef void (GLG_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);

#define GL_EXT_texture_buffer_object
typedef void (GLG_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);

#define GL_NV_depth_buffer_float
typedef void (GLG_APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
typedef void (GLG_APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
typedef void (GLG_APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);

#define GL_NV_framebuffer_multisample_coverage
typedef void (GLG_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);

#define GL_NV_parameter_buffer_object
typedef void (GLG_APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);

#define GL_EXT_draw_buffers2
typedef void (GLG_APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (GLG_APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean * data);
typedef void (GLG_APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint * data);
typedef void (GLG_APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
typedef void (GLG_APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
typedef GLboolean (GLG_APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);

#define GL_NV_transform_feedback
typedef void (GLG_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
typedef void (GLG_APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
typedef void (GLG_APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint * attribs, GLenum bufferMode);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
typedef void (GLG_APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar * name);
typedef GLint (GLG_APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar * name);
typedef void (GLG_APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
typedef void (GLG_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint * location);

#define GL_EXT_bindable_uniform
typedef void (GLG_APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
typedef GLint (GLG_APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
typedef GLintptr (GLG_APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);

#define GL_EXT_texture_integer
typedef void (GLG_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
typedef void (GLG_APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);

#define GL_GREMEDY_frame_terminator
typedef void (GLG_APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);

#define GL_NV_conditional_render
typedef void (GLG_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
typedef void (GLG_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);

#define GL_NV_present_video
typedef void (GLG_APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
typedef void (GLG_APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT * params);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT * params);

#define GL_EXT_transform_feedback
typedef void (GLG_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
typedef void (GLG_APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (GLG_APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
typedef void (GLG_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);

#define GL_EXT_direct_state_access
typedef void (GLG_APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
typedef void (GLG_APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
typedef void (GLG_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble * m);
typedef void (GLG_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble * m);
typedef void (GLG_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
typedef void (GLG_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLG_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLG_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLG_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
typedef void (GLG_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
typedef void (GLG_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
typedef void (GLG_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble * m);
typedef void (GLG_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat * m);
typedef void (GLG_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble * m);
typedef void (GLG_APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLG_APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLG_APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLG_APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
typedef void (GLG_APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
typedef void (GLG_APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
typedef void (GLG_APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
typedef void (GLG_APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
typedef void (GLG_APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
typedef void (GLG_APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
typedef void (GLG_APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat * data);
typedef void (GLG_APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble * data);
typedef void (GLG_APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid * * data);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, GLvoid * img);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits);
typedef void (GLG_APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, GLvoid * img);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid * string);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint * value);
typedef void (GLG_APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
typedef void (GLG_APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
typedef GLvoid * (GLG_APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
typedef GLboolean (GLG_APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, GLvoid * * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
typedef void (GLG_APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint * params);
typedef GLenum (GLG_APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
typedef void (GLG_APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (GLG_APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
typedef void (GLG_APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum * bufs);
typedef void (GLG_APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
typedef void (GLG_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLG_APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
typedef void (GLG_APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
typedef void (GLG_APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
typedef void (GLG_APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
typedef void (GLG_APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);

#define GL_NV_explicit_multisample
typedef void (GLG_APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat * val);
typedef void (GLG_APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
typedef void (GLG_APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);

#define GL_NV_transform_feedback2
typedef void (GLG_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
typedef void (GLG_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint * ids);
typedef void (GLG_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint * ids);
typedef GLboolean (GLG_APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
typedef void (GLG_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
typedef void (GLG_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
typedef void (GLG_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);

#define GL_AMD_performance_monitor
typedef void (GLG_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint * numGroups, GLsizei groupsSize, GLuint * groups);
typedef void (GLG_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
typedef void (GLG_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
typedef void (GLG_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
typedef void (GLG_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void * data);
typedef void (GLG_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint * monitors);
typedef void (GLG_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint * monitors);
typedef void (GLG_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
typedef void (GLG_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GLG_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GLG_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);

#define GL_AMD_vertex_shader_tesselator
typedef void (GLG_APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
typedef void (GLG_APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);

#define GL_EXT_provoking_vertex
typedef void (GLG_APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);

#define GL_AMD_draw_buffers_blend
typedef void (GLG_APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (GLG_APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
typedef void (GLG_APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);

#define GL_APPLE_texture_range
typedef void (GLG_APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid * pointer);
typedef void (GLG_APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid * * params);

#define GL_APPLE_vertex_program_evaluators
typedef void (GLG_APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
typedef void (GLG_APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
typedef GLboolean (GLG_APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
typedef void (GLG_APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
typedef void (GLG_APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
typedef void (GLG_APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
typedef void (GLG_APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);

#define GL_APPLE_object_purgeable
typedef GLenum (GLG_APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
typedef GLenum (GLG_APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
typedef void (GLG_APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint * params);

#define GL_NV_video_capture
typedef void (GLG_APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
typedef void (GLG_APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
typedef void (GLG_APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
typedef void (GLG_APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
typedef GLenum (GLG_APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
typedef void (GLG_APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
typedef void (GLG_APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
typedef void (GLG_APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);

#define GL_NV_copy_image
typedef void (GLG_APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);

#define GL_EXT_separate_shader_objects
typedef void (GLG_APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
typedef void (GLG_APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
typedef GLuint (GLG_APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar * string);

#define GL_NV_shader_buffer_load
typedef void (GLG_APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
typedef void (GLG_APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
typedef GLboolean (GLG_APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
typedef void (GLG_APIENTRYP PFNGLNAMEDMAKEBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
typedef void (GLG_APIENTRYP PFNGLNAMEDMAKEBUFFERNONRESIDENTNVPROC) (GLuint buffer);
typedef GLboolean (GLG_APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
typedef void (GLG_APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT * params);
typedef void (GLG_APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT * params);
typedef void (GLG_APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT * result);
typedef void (GLG_APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
typedef void (GLG_APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT * value);
typedef void (GLG_APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT * params);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
typedef void (GLG_APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);

#define GL_NV_vertex_buffer_unified_memory
typedef void (GLG_APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
typedef void (GLG_APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
typedef void (GLG_APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT * result);

#define GL_NV_texture_barrier
typedef void (GLG_APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);

#define WGL_ARB_buffer_region
typedef HANDLE (GLG_APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (GLG_APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (GLG_APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (GLG_APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);

#define WGL_ARB_extensions_string
typedef const char * (GLG_APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);

#define WGL_ARB_pixel_format
typedef BOOL (GLG_APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
typedef BOOL (GLG_APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
typedef BOOL (GLG_APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);

#define WGL_ARB_make_current_read
typedef BOOL (GLG_APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (GLG_APIENTRYP PFNWGLGETCURRENTREADDCARBPROC) (void);

#define WGL_ARB_pbuffer
typedef HPBUFFERARB (GLG_APIENTRYP PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
typedef HDC (GLG_APIENTRYP PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (GLG_APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (GLG_APIENTRYP PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int * piValue);

#define WGL_ARB_render_texture
typedef BOOL (GLG_APIENTRYP PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (GLG_APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (GLG_APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int * piAttribList);

#define WGL_ARB_create_context
typedef HGLRC (GLG_APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int * attribList);

#define WGL_EXT_display_color_table
typedef GLboolean (GLG_APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (GLG_APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort * table, GLuint length);
typedef GLboolean (GLG_APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (GLG_APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);

#define WGL_EXT_extensions_string
typedef const char * (GLG_APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);

#define WGL_EXT_make_current_read
typedef BOOL (GLG_APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (GLG_APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC) (void);

#define WGL_EXT_pbuffer
typedef HPBUFFEREXT (GLG_APIENTRYP PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
typedef HDC (GLG_APIENTRYP PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (GLG_APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (GLG_APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int * piValue);

#define WGL_EXT_pixel_format
typedef BOOL (GLG_APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
typedef BOOL (GLG_APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
typedef BOOL (GLG_APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);

#define WGL_EXT_swap_control
typedef BOOL (GLG_APIENTRYP PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (GLG_APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC) (void);

#define WGL_NV_vertex_array_range
typedef void * (GLG_APIENTRYP PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (GLG_APIENTRYP PFNWGLFREEMEMORYNVPROC) (void * pointer);

#define WGL_OML_sync_control
typedef BOOL (GLG_APIENTRYP PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc);
typedef BOOL (GLG_APIENTRYP PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 * numerator, INT32 * denominator);
typedef INT64 (GLG_APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64 (GLG_APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (GLG_APIENTRYP PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc);
typedef BOOL (GLG_APIENTRYP PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc);

#define WGL_I3D_digital_video_control
typedef BOOL (GLG_APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int * piValue);
typedef BOOL (GLG_APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int * piValue);

#define WGL_I3D_gamma
typedef BOOL (GLG_APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int * piValue);
typedef BOOL (GLG_APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int * piValue);
typedef BOOL (GLG_APIENTRYP PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue);
typedef BOOL (GLG_APIENTRYP PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue);

#define WGL_I3D_genlock
typedef BOOL (GLG_APIENTRYP PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (GLG_APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (GLG_APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL * pFlag);
typedef BOOL (GLG_APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
typedef BOOL (GLG_APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT * uSource);
typedef BOOL (GLG_APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
typedef BOOL (GLG_APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT * uEdge);
typedef BOOL (GLG_APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
typedef BOOL (GLG_APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT * uRate);
typedef BOOL (GLG_APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (GLG_APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT * uDelay);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay);

#define WGL_I3D_image_buffer
typedef LPVOID (GLG_APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (GLG_APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (GLG_APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count);
typedef BOOL (GLG_APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID * pAddress, UINT count);

#define WGL_I3D_swap_frame_lock
typedef BOOL (GLG_APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (GLG_APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (GLG_APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL * pFlag);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL * pFlag);

#define WGL_I3D_swap_frame_usage
typedef BOOL (GLG_APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC) (float * pUsage);
typedef BOOL (GLG_APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (GLG_APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);

#define WGL_3DL_stereo_control
typedef BOOL (GLG_APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);

#define WGL_NV_present_video
typedef int (GLG_APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList);
typedef BOOL (GLG_APIENTRYP PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, GLuint uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int * piValue);

#define WGL_NV_video_output
typedef BOOL (GLG_APIENTRYP PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice);
typedef BOOL (GLG_APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
typedef BOOL (GLG_APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (GLG_APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (GLG_APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock);
typedef BOOL (GLG_APIENTRYP PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);

#define WGL_NV_swap_group
typedef BOOL (GLG_APIENTRYP PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
typedef BOOL (GLG_APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint * group, GLuint * barrier);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint * maxGroups, GLuint * maxBarriers);
typedef BOOL (GLG_APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint * count);
typedef BOOL (GLG_APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);

#define WGL_NV_gpu_affinity
typedef BOOL (GLG_APIENTRYP PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV * phGpu);
typedef BOOL (GLG_APIENTRYP PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
typedef HDC (GLG_APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV * phGpuList);
typedef BOOL (GLG_APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu);
typedef BOOL (GLG_APIENTRYP PFNWGLDELETEDCNVPROC) (HDC hdc);

#define WGL_AMD_gpu_association
typedef UINT (GLG_APIENTRYP PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT * ids);
typedef INT (GLG_APIENTRYP PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void * data);
typedef UINT (GLG_APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
typedef HGLRC (GLG_APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
typedef HGLRC (GLG_APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int * attribList);
typedef BOOL (GLG_APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
typedef BOOL (GLG_APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
typedef HGLRC (GLG_APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
typedef VOID (GLG_APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);

#define GL_VERSION_1_2
extern PFNGLBLENDCOLORPROC glBlendColor;
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
extern PFNGLTEXIMAGE3DPROC glTexImage3D;
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;

#define GL_VERSION_1_2_DEPRECATED
extern PFNGLCOLORTABLEPROC glColorTable;
extern PFNGLCOLORTABLEPARAMETERFVPROC glColorTableParameterfv;
extern PFNGLCOLORTABLEPARAMETERIVPROC glColorTableParameteriv;
extern PFNGLCOPYCOLORTABLEPROC glCopyColorTable;
extern PFNGLGETCOLORTABLEPROC glGetColorTable;
extern PFNGLGETCOLORTABLEPARAMETERFVPROC glGetColorTableParameterfv;
extern PFNGLGETCOLORTABLEPARAMETERIVPROC glGetColorTableParameteriv;
extern PFNGLCOLORSUBTABLEPROC glColorSubTable;
extern PFNGLCOPYCOLORSUBTABLEPROC glCopyColorSubTable;
extern PFNGLCONVOLUTIONFILTER1DPROC glConvolutionFilter1D;
extern PFNGLCONVOLUTIONFILTER2DPROC glConvolutionFilter2D;
extern PFNGLCONVOLUTIONPARAMETERFPROC glConvolutionParameterf;
extern PFNGLCONVOLUTIONPARAMETERFVPROC glConvolutionParameterfv;
extern PFNGLCONVOLUTIONPARAMETERIPROC glConvolutionParameteri;
extern PFNGLCONVOLUTIONPARAMETERIVPROC glConvolutionParameteriv;
extern PFNGLCOPYCONVOLUTIONFILTER1DPROC glCopyConvolutionFilter1D;
extern PFNGLCOPYCONVOLUTIONFILTER2DPROC glCopyConvolutionFilter2D;
extern PFNGLGETCONVOLUTIONFILTERPROC glGetConvolutionFilter;
extern PFNGLGETCONVOLUTIONPARAMETERFVPROC glGetConvolutionParameterfv;
extern PFNGLGETCONVOLUTIONPARAMETERIVPROC glGetConvolutionParameteriv;
extern PFNGLGETSEPARABLEFILTERPROC glGetSeparableFilter;
extern PFNGLSEPARABLEFILTER2DPROC glSeparableFilter2D;
extern PFNGLGETHISTOGRAMPROC glGetHistogram;
extern PFNGLGETHISTOGRAMPARAMETERFVPROC glGetHistogramParameterfv;
extern PFNGLGETHISTOGRAMPARAMETERIVPROC glGetHistogramParameteriv;
extern PFNGLGETMINMAXPROC glGetMinmax;
extern PFNGLGETMINMAXPARAMETERFVPROC glGetMinmaxParameterfv;
extern PFNGLGETMINMAXPARAMETERIVPROC glGetMinmaxParameteriv;
extern PFNGLHISTOGRAMPROC glHistogram;
extern PFNGLMINMAXPROC glMinmax;
extern PFNGLRESETHISTOGRAMPROC glResetHistogram;
extern PFNGLRESETMINMAXPROC glResetMinmax;

#define GL_VERSION_1_3
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;

#define GL_VERSION_1_3_DEPRECATED
extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d;
extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv;
extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f;
extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv;
extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i;
extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv;
extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s;
extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv;
extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d;
extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv;
extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv;
extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i;
extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv;
extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s;
extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv;
extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d;
extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv;
extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f;
extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv;
extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i;
extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv;
extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s;
extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv;
extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d;
extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv;
extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv;
extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i;
extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv;
extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s;
extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv;
extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf;
extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd;
extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf;
extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd;

#define GL_VERSION_1_4
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;

#define GL_VERSION_1_4_DEPRECATED
extern PFNGLFOGCOORDFPROC glFogCoordf;
extern PFNGLFOGCOORDFVPROC glFogCoordfv;
extern PFNGLFOGCOORDDPROC glFogCoordd;
extern PFNGLFOGCOORDDVPROC glFogCoorddv;
extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer;
extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b;
extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv;
extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d;
extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv;
extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f;
extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv;
extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i;
extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv;
extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s;
extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv;
extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub;
extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv;
extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui;
extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv;
extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us;
extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv;
extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer;
extern PFNGLWINDOWPOS2DPROC glWindowPos2d;
extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv;
extern PFNGLWINDOWPOS2FPROC glWindowPos2f;
extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv;
extern PFNGLWINDOWPOS2IPROC glWindowPos2i;
extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv;
extern PFNGLWINDOWPOS2SPROC glWindowPos2s;
extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv;
extern PFNGLWINDOWPOS3DPROC glWindowPos3d;
extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv;
extern PFNGLWINDOWPOS3FPROC glWindowPos3f;
extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv;
extern PFNGLWINDOWPOS3IPROC glWindowPos3i;
extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv;
extern PFNGLWINDOWPOS3SPROC glWindowPos3s;
extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv;

#define GL_VERSION_1_5
extern PFNGLGENQUERIESPROC glGenQueries;
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
extern PFNGLISQUERYPROC glIsQuery;
extern PFNGLBEGINQUERYPROC glBeginQuery;
extern PFNGLENDQUERYPROC glEndQuery;
extern PFNGLGETQUERYIVPROC glGetQueryiv;
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLISBUFFERPROC glIsBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;

#define GL_VERSION_2_0
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLDETACHSHADERPROC glDetachShader;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
extern PFNGLISPROGRAMPROC glIsProgram;
extern PFNGLISSHADERPROC glIsShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM2FPROC glUniform2f;
extern PFNGLUNIFORM3FPROC glUniform3f;
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM2IPROC glUniform2i;
extern PFNGLUNIFORM3IPROC glUniform3i;
extern PFNGLUNIFORM4IPROC glUniform4i;
extern PFNGLUNIFORM1FVPROC glUniform1fv;
extern PFNGLUNIFORM2FVPROC glUniform2fv;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM4FVPROC glUniform4fv;
extern PFNGLUNIFORM1IVPROC glUniform1iv;
extern PFNGLUNIFORM2IVPROC glUniform2iv;
extern PFNGLUNIFORM3IVPROC glUniform3iv;
extern PFNGLUNIFORM4IVPROC glUniform4iv;
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;

#define GL_VERSION_2_1
extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;

#define GL_VERSION_3_0
extern PFNGLCOLORMASKIPROC glColorMaski;
extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
extern PFNGLENABLEIPROC glEnablei;
extern PFNGLDISABLEIPROC glDisablei;
extern PFNGLISENABLEDIPROC glIsEnabledi;
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
extern PFNGLCLAMPCOLORPROC glClampColor;
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
extern PFNGLUNIFORM1UIPROC glUniform1ui;
extern PFNGLUNIFORM2UIPROC glUniform2ui;
extern PFNGLUNIFORM3UIPROC glUniform3ui;
extern PFNGLUNIFORM4UIPROC glUniform4ui;
extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
extern PFNGLGETSTRINGIPROC glGetStringi;

#define GL_VERSION_3_1
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
extern PFNGLTEXBUFFERPROC glTexBuffer;
extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;

#define GL_VERSION_3_2
extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
extern PFNGLFRAMEBUFFERTEXTUREFACEPROC glFramebufferTextureFace;

#define GL_ARB_multitexture
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
extern PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB;
extern PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB;
extern PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB;
extern PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB;
extern PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB;
extern PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB;
extern PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB;
extern PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB;
extern PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB;
extern PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB;
extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB;
extern PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB;
extern PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB;
extern PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB;
extern PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB;
extern PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB;
extern PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB;
extern PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB;
extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB;
extern PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB;
extern PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB;
extern PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB;
extern PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB;
extern PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB;
extern PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB;
extern PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB;
extern PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB;
extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
extern PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB;
extern PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB;
extern PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB;
extern PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB;

#define GL_ARB_transpose_matrix
extern PFNGLLOADTRANSPOSEMATRIXFARBPROC glLoadTransposeMatrixfARB;
extern PFNGLLOADTRANSPOSEMATRIXDARBPROC glLoadTransposeMatrixdARB;
extern PFNGLMULTTRANSPOSEMATRIXFARBPROC glMultTransposeMatrixfARB;
extern PFNGLMULTTRANSPOSEMATRIXDARBPROC glMultTransposeMatrixdARB;

#define GL_ARB_multisample
extern PFNGLSAMPLECOVERAGEARBPROC glSampleCoverageARB;

#define GL_ARB_texture_compression
extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glCompressedTexImage3DARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glCompressedTexImage1DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glCompressedTexSubImage3DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glCompressedTexSubImage2DARB;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glCompressedTexSubImage1DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;

#define GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;

#define GL_ARB_vertex_blend
extern PFNGLWEIGHTBVARBPROC glWeightbvARB;
extern PFNGLWEIGHTSVARBPROC glWeightsvARB;
extern PFNGLWEIGHTIVARBPROC glWeightivARB;
extern PFNGLWEIGHTFVARBPROC glWeightfvARB;
extern PFNGLWEIGHTDVARBPROC glWeightdvARB;
extern PFNGLWEIGHTUBVARBPROC glWeightubvARB;
extern PFNGLWEIGHTUSVARBPROC glWeightusvARB;
extern PFNGLWEIGHTUIVARBPROC glWeightuivARB;
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB;

#define GL_ARB_matrix_palette
extern PFNGLCURRENTPALETTEMATRIXARBPROC glCurrentPaletteMatrixARB;
extern PFNGLMATRIXINDEXUBVARBPROC glMatrixIndexubvARB;
extern PFNGLMATRIXINDEXUSVARBPROC glMatrixIndexusvARB;
extern PFNGLMATRIXINDEXUIVARBPROC glMatrixIndexuivARB;
extern PFNGLMATRIXINDEXPOINTERARBPROC glMatrixIndexPointerARB;

#define GL_ARB_window_pos
extern PFNGLWINDOWPOS2DARBPROC glWindowPos2dARB;
extern PFNGLWINDOWPOS2DVARBPROC glWindowPos2dvARB;
extern PFNGLWINDOWPOS2FARBPROC glWindowPos2fARB;
extern PFNGLWINDOWPOS2FVARBPROC glWindowPos2fvARB;
extern PFNGLWINDOWPOS2IARBPROC glWindowPos2iARB;
extern PFNGLWINDOWPOS2IVARBPROC glWindowPos2ivARB;
extern PFNGLWINDOWPOS2SARBPROC glWindowPos2sARB;
extern PFNGLWINDOWPOS2SVARBPROC glWindowPos2svARB;
extern PFNGLWINDOWPOS3DARBPROC glWindowPos3dARB;
extern PFNGLWINDOWPOS3DVARBPROC glWindowPos3dvARB;
extern PFNGLWINDOWPOS3FARBPROC glWindowPos3fARB;
extern PFNGLWINDOWPOS3FVARBPROC glWindowPos3fvARB;
extern PFNGLWINDOWPOS3IARBPROC glWindowPos3iARB;
extern PFNGLWINDOWPOS3IVARBPROC glWindowPos3ivARB;
extern PFNGLWINDOWPOS3SARBPROC glWindowPos3sARB;
extern PFNGLWINDOWPOS3SVARBPROC glWindowPos3svARB;

#define GL_ARB_vertex_program
extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB;
extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB;
extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB;
extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB;
extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB;
extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB;
extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB;
extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB;
extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB;
extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB;
extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB;
extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB;
extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB;
extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB;
extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB;
extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB;
extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB;
extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB;
extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4NbvARB;
extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4NivARB;
extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4NsvARB;
extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4NubARB;
extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4NubvARB;
extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4NuivARB;
extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4NusvARB;
extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB;
extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB;
extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB;
extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB;
extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB;
extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB;
extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB;
extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
extern PFNGLBINDPROGRAMARBPROC glBindProgramARB;
extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB;
extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB;
extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB;
extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB;
extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB;
extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB;
extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB;
extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB;
extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB;
extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB;
extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB;
extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB;
extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB;
extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB;
extern PFNGLISPROGRAMARBPROC glIsProgramARB;

#define GL_ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
extern PFNGLISBUFFERARBPROC glIsBufferARB;
extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;

#define GL_ARB_occlusion_query
extern PFNGLGENQUERIESARBPROC glGenQueriesARB;
extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB;
extern PFNGLISQUERYARBPROC glIsQueryARB;
extern PFNGLBEGINQUERYARBPROC glBeginQueryARB;
extern PFNGLENDQUERYARBPROC glEndQueryARB;
extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;

#define GL_ARB_shader_objects
extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
extern PFNGLGETHANDLEARBPROC glGetHandleARB;
extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB;
extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
extern PFNGLUNIFORM2FARBPROC glUniform2fARB;
extern PFNGLUNIFORM3FARBPROC glUniform3fARB;
extern PFNGLUNIFORM4FARBPROC glUniform4fARB;
extern PFNGLUNIFORM1IARBPROC glUniform1iARB;
extern PFNGLUNIFORM2IARBPROC glUniform2iARB;
extern PFNGLUNIFORM3IARBPROC glUniform3iARB;
extern PFNGLUNIFORM4IARBPROC glUniform4iARB;
extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB;
extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB;
extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB;
extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB;
extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB;
extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB;
extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB;
extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB;
extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB;
extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB;
extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB;
extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB;
extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB;
extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB;

#define GL_ARB_vertex_shader
extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;

#define GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;

#define GL_ARB_color_buffer_float
extern PFNGLCLAMPCOLORARBPROC glClampColorARB;

#define GL_ARB_draw_instanced
extern PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB;
extern PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB;

#define GL_ARB_framebuffer_object
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;

#define GL_ARB_geometry_shader4
extern PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB;
extern PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB;
extern PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB;
extern PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB;

#define GL_ARB_instanced_arrays
extern PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB;

#define GL_ARB_map_buffer_range
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;

#define GL_ARB_texture_buffer_object
extern PFNGLTEXBUFFERARBPROC glTexBufferARB;

#define GL_ARB_vertex_array_object
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;

#define GL_ARB_uniform_buffer_object
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;

#define GL_ARB_copy_buffer
extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;

#define GL_ARB_draw_elements_base_vertex
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;

#define GL_ARB_provoking_vertex
extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex;

#define GL_ARB_sync
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLISSYNCPROC glIsSync;
extern PFNGLDELETESYNCPROC glDeleteSync;
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
extern PFNGLWAITSYNCPROC glWaitSync;
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
extern PFNGLGETSYNCIVPROC glGetSynciv;

#define GL_ARB_texture_multisample
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC glSampleMaski;

#define GL_ARB_draw_buffers_blend
extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
extern PFNGLBLENDFUNCIPROC glBlendFunci;
extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;

#define GL_ARB_sample_shading
extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;

#define GL_EXT_blend_color
extern PFNGLBLENDCOLOREXTPROC glBlendColorEXT;

#define GL_EXT_polygon_offset
extern PFNGLPOLYGONOFFSETEXTPROC glPolygonOffsetEXT;

#define GL_EXT_texture3D
extern PFNGLTEXIMAGE3DEXTPROC glTexImage3DEXT;
extern PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3DEXT;

#define GL_SGIS_texture_filter4
extern PFNGLGETTEXFILTERFUNCSGISPROC glGetTexFilterFuncSGIS;
extern PFNGLTEXFILTERFUNCSGISPROC glTexFilterFuncSGIS;

#define GL_EXT_subtexture
extern PFNGLTEXSUBIMAGE1DEXTPROC glTexSubImage1DEXT;
extern PFNGLTEXSUBIMAGE2DEXTPROC glTexSubImage2DEXT;

#define GL_EXT_copy_texture
extern PFNGLCOPYTEXIMAGE1DEXTPROC glCopyTexImage1DEXT;
extern PFNGLCOPYTEXIMAGE2DEXTPROC glCopyTexImage2DEXT;
extern PFNGLCOPYTEXSUBIMAGE1DEXTPROC glCopyTexSubImage1DEXT;
extern PFNGLCOPYTEXSUBIMAGE2DEXTPROC glCopyTexSubImage2DEXT;
extern PFNGLCOPYTEXSUBIMAGE3DEXTPROC glCopyTexSubImage3DEXT;

#define GL_EXT_histogram
extern PFNGLGETHISTOGRAMEXTPROC glGetHistogramEXT;
extern PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glGetHistogramParameterfvEXT;
extern PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glGetHistogramParameterivEXT;
extern PFNGLGETMINMAXEXTPROC glGetMinmaxEXT;
extern PFNGLGETMINMAXPARAMETERFVEXTPROC glGetMinmaxParameterfvEXT;
extern PFNGLGETMINMAXPARAMETERIVEXTPROC glGetMinmaxParameterivEXT;
extern PFNGLHISTOGRAMEXTPROC glHistogramEXT;
extern PFNGLMINMAXEXTPROC glMinmaxEXT;
extern PFNGLRESETHISTOGRAMEXTPROC glResetHistogramEXT;
extern PFNGLRESETMINMAXEXTPROC glResetMinmaxEXT;

#define GL_EXT_convolution
extern PFNGLCONVOLUTIONFILTER1DEXTPROC glConvolutionFilter1DEXT;
extern PFNGLCONVOLUTIONFILTER2DEXTPROC glConvolutionFilter2DEXT;
extern PFNGLCONVOLUTIONPARAMETERFEXTPROC glConvolutionParameterfEXT;
extern PFNGLCONVOLUTIONPARAMETERFVEXTPROC glConvolutionParameterfvEXT;
extern PFNGLCONVOLUTIONPARAMETERIEXTPROC glConvolutionParameteriEXT;
extern PFNGLCONVOLUTIONPARAMETERIVEXTPROC glConvolutionParameterivEXT;
extern PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glCopyConvolutionFilter1DEXT;
extern PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glCopyConvolutionFilter2DEXT;
extern PFNGLGETCONVOLUTIONFILTEREXTPROC glGetConvolutionFilterEXT;
extern PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glGetConvolutionParameterfvEXT;
extern PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT;
extern PFNGLGETSEPARABLEFILTEREXTPROC glGetSeparableFilterEXT;
extern PFNGLSEPARABLEFILTER2DEXTPROC glSeparableFilter2DEXT;

#define GL_SGI_color_table
extern PFNGLCOLORTABLESGIPROC glColorTableSGI;
extern PFNGLCOLORTABLEPARAMETERFVSGIPROC glColorTableParameterfvSGI;
extern PFNGLCOLORTABLEPARAMETERIVSGIPROC glColorTableParameterivSGI;
extern PFNGLCOPYCOLORTABLESGIPROC glCopyColorTableSGI;
extern PFNGLGETCOLORTABLESGIPROC glGetColorTableSGI;
extern PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glGetColorTableParameterfvSGI;
extern PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glGetColorTableParameterivSGI;

#define GL_SGIX_pixel_texture
extern PFNGLPIXELTEXGENSGIXPROC glPixelTexGenSGIX;

#define GL_SGIS_pixel_texture
extern PFNGLPIXELTEXGENPARAMETERISGISPROC glPixelTexGenParameteriSGIS;
extern PFNGLPIXELTEXGENPARAMETERIVSGISPROC glPixelTexGenParameterivSGIS;
extern PFNGLPIXELTEXGENPARAMETERFSGISPROC glPixelTexGenParameterfSGIS;
extern PFNGLPIXELTEXGENPARAMETERFVSGISPROC glPixelTexGenParameterfvSGIS;
extern PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glGetPixelTexGenParameterivSGIS;
extern PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glGetPixelTexGenParameterfvSGIS;

#define GL_SGIS_texture4D
extern PFNGLTEXIMAGE4DSGISPROC glTexImage4DSGIS;
extern PFNGLTEXSUBIMAGE4DSGISPROC glTexSubImage4DSGIS;

#define GL_EXT_texture_object
extern PFNGLARETEXTURESRESIDENTEXTPROC glAreTexturesResidentEXT;
extern PFNGLBINDTEXTUREEXTPROC glBindTextureEXT;
extern PFNGLDELETETEXTURESEXTPROC glDeleteTexturesEXT;
extern PFNGLGENTEXTURESEXTPROC glGenTexturesEXT;
extern PFNGLISTEXTUREEXTPROC glIsTextureEXT;
extern PFNGLPRIORITIZETEXTURESEXTPROC glPrioritizeTexturesEXT;

#define GL_SGIS_detail_texture
extern PFNGLDETAILTEXFUNCSGISPROC glDetailTexFuncSGIS;
extern PFNGLGETDETAILTEXFUNCSGISPROC glGetDetailTexFuncSGIS;

#define GL_SGIS_sharpen_texture
extern PFNGLSHARPENTEXFUNCSGISPROC glSharpenTexFuncSGIS;
extern PFNGLGETSHARPENTEXFUNCSGISPROC glGetSharpenTexFuncSGIS;

#define GL_SGIS_multisample
extern PFNGLSAMPLEMASKSGISPROC glSampleMaskSGIS;
extern PFNGLSAMPLEPATTERNSGISPROC glSamplePatternSGIS;

#define GL_EXT_vertex_array
extern PFNGLARRAYELEMENTEXTPROC glArrayElementEXT;
extern PFNGLCOLORPOINTEREXTPROC glColorPointerEXT;
extern PFNGLDRAWARRAYSEXTPROC glDrawArraysEXT;
extern PFNGLEDGEFLAGPOINTEREXTPROC glEdgeFlagPointerEXT;
extern PFNGLGETPOINTERVEXTPROC glGetPointervEXT;
extern PFNGLINDEXPOINTEREXTPROC glIndexPointerEXT;
extern PFNGLNORMALPOINTEREXTPROC glNormalPointerEXT;
extern PFNGLTEXCOORDPOINTEREXTPROC glTexCoordPointerEXT;
extern PFNGLVERTEXPOINTEREXTPROC glVertexPointerEXT;

#define GL_EXT_blend_minmax
extern PFNGLBLENDEQUATIONEXTPROC glBlendEquationEXT;

#define GL_SGIX_sprite
extern PFNGLSPRITEPARAMETERFSGIXPROC glSpriteParameterfSGIX;
extern PFNGLSPRITEPARAMETERFVSGIXPROC glSpriteParameterfvSGIX;
extern PFNGLSPRITEPARAMETERISGIXPROC glSpriteParameteriSGIX;
extern PFNGLSPRITEPARAMETERIVSGIXPROC glSpriteParameterivSGIX;

#define GL_EXT_point_parameters
extern PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT;
extern PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT;

#define GL_SGIS_point_parameters
extern PFNGLPOINTPARAMETERFSGISPROC glPointParameterfSGIS;
extern PFNGLPOINTPARAMETERFVSGISPROC glPointParameterfvSGIS;

#define GL_SGIX_instruments
extern PFNGLGETINSTRUMENTSSGIXPROC glGetInstrumentsSGIX;
extern PFNGLINSTRUMENTSBUFFERSGIXPROC glInstrumentsBufferSGIX;
extern PFNGLPOLLINSTRUMENTSSGIXPROC glPollInstrumentsSGIX;
extern PFNGLREADINSTRUMENTSSGIXPROC glReadInstrumentsSGIX;
extern PFNGLSTARTINSTRUMENTSSGIXPROC glStartInstrumentsSGIX;
extern PFNGLSTOPINSTRUMENTSSGIXPROC glStopInstrumentsSGIX;

#define GL_SGIX_framezoom
extern PFNGLFRAMEZOOMSGIXPROC glFrameZoomSGIX;

#define GL_SGIX_tag_sample_buffer
extern PFNGLTAGSAMPLEBUFFERSGIXPROC glTagSampleBufferSGIX;

#define GL_SGIX_polynomial_ffd
extern PFNGLDEFORMATIONMAP3DSGIXPROC glDeformationMap3dSGIX;
extern PFNGLDEFORMATIONMAP3FSGIXPROC glDeformationMap3fSGIX;
extern PFNGLDEFORMSGIXPROC glDeformSGIX;
extern PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glLoadIdentityDeformationMapSGIX;

#define GL_SGIX_reference_plane
extern PFNGLREFERENCEPLANESGIXPROC glReferencePlaneSGIX;

#define GL_SGIX_flush_raster
extern PFNGLFLUSHRASTERSGIXPROC glFlushRasterSGIX;

#define GL_SGIS_fog_function
extern PFNGLFOGFUNCSGISPROC glFogFuncSGIS;
extern PFNGLGETFOGFUNCSGISPROC glGetFogFuncSGIS;

#define GL_HP_image_transform
extern PFNGLIMAGETRANSFORMPARAMETERIHPPROC glImageTransformParameteriHP;
extern PFNGLIMAGETRANSFORMPARAMETERFHPPROC glImageTransformParameterfHP;
extern PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glImageTransformParameterivHP;
extern PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glImageTransformParameterfvHP;
extern PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glGetImageTransformParameterivHP;
extern PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glGetImageTransformParameterfvHP;

#define GL_EXT_color_subtable
extern PFNGLCOLORSUBTABLEEXTPROC glColorSubTableEXT;
extern PFNGLCOPYCOLORSUBTABLEEXTPROC glCopyColorSubTableEXT;

#define GL_PGI_misc_hints
extern PFNGLHINTPGIPROC glHintPGI;

#define GL_EXT_paletted_texture
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
extern PFNGLGETCOLORTABLEEXTPROC glGetColorTableEXT;
extern PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glGetColorTableParameterivEXT;
extern PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glGetColorTableParameterfvEXT;

#define GL_SGIX_list_priority
extern PFNGLGETLISTPARAMETERFVSGIXPROC glGetListParameterfvSGIX;
extern PFNGLGETLISTPARAMETERIVSGIXPROC glGetListParameterivSGIX;
extern PFNGLLISTPARAMETERFSGIXPROC glListParameterfSGIX;
extern PFNGLLISTPARAMETERFVSGIXPROC glListParameterfvSGIX;
extern PFNGLLISTPARAMETERISGIXPROC glListParameteriSGIX;
extern PFNGLLISTPARAMETERIVSGIXPROC glListParameterivSGIX;

#define GL_EXT_index_material
extern PFNGLINDEXMATERIALEXTPROC glIndexMaterialEXT;

#define GL_EXT_index_func
extern PFNGLINDEXFUNCEXTPROC glIndexFuncEXT;

#define GL_EXT_compiled_vertex_array
extern PFNGLLOCKARRAYSEXTPROC glLockArraysEXT;
extern PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT;

#define GL_EXT_cull_vertex
extern PFNGLCULLPARAMETERDVEXTPROC glCullParameterdvEXT;
extern PFNGLCULLPARAMETERFVEXTPROC glCullParameterfvEXT;

#define GL_SGIX_fragment_lighting
extern PFNGLFRAGMENTCOLORMATERIALSGIXPROC glFragmentColorMaterialSGIX;
extern PFNGLFRAGMENTLIGHTFSGIXPROC glFragmentLightfSGIX;
extern PFNGLFRAGMENTLIGHTFVSGIXPROC glFragmentLightfvSGIX;
extern PFNGLFRAGMENTLIGHTISGIXPROC glFragmentLightiSGIX;
extern PFNGLFRAGMENTLIGHTIVSGIXPROC glFragmentLightivSGIX;
extern PFNGLFRAGMENTLIGHTMODELFSGIXPROC glFragmentLightModelfSGIX;
extern PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glFragmentLightModelfvSGIX;
extern PFNGLFRAGMENTLIGHTMODELISGIXPROC glFragmentLightModeliSGIX;
extern PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glFragmentLightModelivSGIX;
extern PFNGLFRAGMENTMATERIALFSGIXPROC glFragmentMaterialfSGIX;
extern PFNGLFRAGMENTMATERIALFVSGIXPROC glFragmentMaterialfvSGIX;
extern PFNGLFRAGMENTMATERIALISGIXPROC glFragmentMaterialiSGIX;
extern PFNGLFRAGMENTMATERIALIVSGIXPROC glFragmentMaterialivSGIX;
extern PFNGLGETFRAGMENTLIGHTFVSGIXPROC glGetFragmentLightfvSGIX;
extern PFNGLGETFRAGMENTLIGHTIVSGIXPROC glGetFragmentLightivSGIX;
extern PFNGLGETFRAGMENTMATERIALFVSGIXPROC glGetFragmentMaterialfvSGIX;
extern PFNGLGETFRAGMENTMATERIALIVSGIXPROC glGetFragmentMaterialivSGIX;
extern PFNGLLIGHTENVISGIXPROC glLightEnviSGIX;

#define GL_EXT_draw_range_elements
extern PFNGLDRAWRANGEELEMENTSEXTPROC glDrawRangeElementsEXT;

#define GL_EXT_light_texture
extern PFNGLAPPLYTEXTUREEXTPROC glApplyTextureEXT;
extern PFNGLTEXTURELIGHTEXTPROC glTextureLightEXT;
extern PFNGLTEXTUREMATERIALEXTPROC glTextureMaterialEXT;

#define GL_SGIX_async
extern PFNGLASYNCMARKERSGIXPROC glAsyncMarkerSGIX;
extern PFNGLFINISHASYNCSGIXPROC glFinishAsyncSGIX;
extern PFNGLPOLLASYNCSGIXPROC glPollAsyncSGIX;
extern PFNGLGENASYNCMARKERSSGIXPROC glGenAsyncMarkersSGIX;
extern PFNGLDELETEASYNCMARKERSSGIXPROC glDeleteAsyncMarkersSGIX;
extern PFNGLISASYNCMARKERSGIXPROC glIsAsyncMarkerSGIX;

#define GL_INTEL_parallel_arrays
extern PFNGLVERTEXPOINTERVINTELPROC glVertexPointervINTEL;
extern PFNGLNORMALPOINTERVINTELPROC glNormalPointervINTEL;
extern PFNGLCOLORPOINTERVINTELPROC glColorPointervINTEL;
extern PFNGLTEXCOORDPOINTERVINTELPROC glTexCoordPointervINTEL;

#define GL_EXT_pixel_transform
extern PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glPixelTransformParameteriEXT;
extern PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glPixelTransformParameterfEXT;
extern PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glPixelTransformParameterivEXT;
extern PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glPixelTransformParameterfvEXT;

#define GL_EXT_secondary_color
extern PFNGLSECONDARYCOLOR3BEXTPROC glSecondaryColor3bEXT;
extern PFNGLSECONDARYCOLOR3BVEXTPROC glSecondaryColor3bvEXT;
extern PFNGLSECONDARYCOLOR3DEXTPROC glSecondaryColor3dEXT;
extern PFNGLSECONDARYCOLOR3DVEXTPROC glSecondaryColor3dvEXT;
extern PFNGLSECONDARYCOLOR3FEXTPROC glSecondaryColor3fEXT;
extern PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT;
extern PFNGLSECONDARYCOLOR3IEXTPROC glSecondaryColor3iEXT;
extern PFNGLSECONDARYCOLOR3IVEXTPROC glSecondaryColor3ivEXT;
extern PFNGLSECONDARYCOLOR3SEXTPROC glSecondaryColor3sEXT;
extern PFNGLSECONDARYCOLOR3SVEXTPROC glSecondaryColor3svEXT;
extern PFNGLSECONDARYCOLOR3UBEXTPROC glSecondaryColor3ubEXT;
extern PFNGLSECONDARYCOLOR3UBVEXTPROC glSecondaryColor3ubvEXT;
extern PFNGLSECONDARYCOLOR3UIEXTPROC glSecondaryColor3uiEXT;
extern PFNGLSECONDARYCOLOR3UIVEXTPROC glSecondaryColor3uivEXT;
extern PFNGLSECONDARYCOLOR3USEXTPROC glSecondaryColor3usEXT;
extern PFNGLSECONDARYCOLOR3USVEXTPROC glSecondaryColor3usvEXT;
extern PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT;

#define GL_EXT_texture_perturb_normal
extern PFNGLTEXTURENORMALEXTPROC glTextureNormalEXT;

#define GL_EXT_multi_draw_arrays
extern PFNGLMULTIDRAWARRAYSEXTPROC glMultiDrawArraysEXT;
extern PFNGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElementsEXT;

#define GL_EXT_fog_coord
extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT;
extern PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT;
extern PFNGLFOGCOORDDEXTPROC glFogCoorddEXT;
extern PFNGLFOGCOORDDVEXTPROC glFogCoorddvEXT;
extern PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;

#define GL_EXT_coordinate_frame
extern PFNGLTANGENT3BEXTPROC glTangent3bEXT;
extern PFNGLTANGENT3BVEXTPROC glTangent3bvEXT;
extern PFNGLTANGENT3DEXTPROC glTangent3dEXT;
extern PFNGLTANGENT3DVEXTPROC glTangent3dvEXT;
extern PFNGLTANGENT3FEXTPROC glTangent3fEXT;
extern PFNGLTANGENT3FVEXTPROC glTangent3fvEXT;
extern PFNGLTANGENT3IEXTPROC glTangent3iEXT;
extern PFNGLTANGENT3IVEXTPROC glTangent3ivEXT;
extern PFNGLTANGENT3SEXTPROC glTangent3sEXT;
extern PFNGLTANGENT3SVEXTPROC glTangent3svEXT;
extern PFNGLBINORMAL3BEXTPROC glBinormal3bEXT;
extern PFNGLBINORMAL3BVEXTPROC glBinormal3bvEXT;
extern PFNGLBINORMAL3DEXTPROC glBinormal3dEXT;
extern PFNGLBINORMAL3DVEXTPROC glBinormal3dvEXT;
extern PFNGLBINORMAL3FEXTPROC glBinormal3fEXT;
extern PFNGLBINORMAL3FVEXTPROC glBinormal3fvEXT;
extern PFNGLBINORMAL3IEXTPROC glBinormal3iEXT;
extern PFNGLBINORMAL3IVEXTPROC glBinormal3ivEXT;
extern PFNGLBINORMAL3SEXTPROC glBinormal3sEXT;
extern PFNGLBINORMAL3SVEXTPROC glBinormal3svEXT;
extern PFNGLTANGENTPOINTEREXTPROC glTangentPointerEXT;
extern PFNGLBINORMALPOINTEREXTPROC glBinormalPointerEXT;

#define GL_SUNX_constant_data
extern PFNGLFINISHTEXTURESUNXPROC glFinishTextureSUNX;

#define GL_SUN_global_alpha
extern PFNGLGLOBALALPHAFACTORBSUNPROC glGlobalAlphaFactorbSUN;
extern PFNGLGLOBALALPHAFACTORSSUNPROC glGlobalAlphaFactorsSUN;
extern PFNGLGLOBALALPHAFACTORISUNPROC glGlobalAlphaFactoriSUN;
extern PFNGLGLOBALALPHAFACTORFSUNPROC glGlobalAlphaFactorfSUN;
extern PFNGLGLOBALALPHAFACTORDSUNPROC glGlobalAlphaFactordSUN;
extern PFNGLGLOBALALPHAFACTORUBSUNPROC glGlobalAlphaFactorubSUN;
extern PFNGLGLOBALALPHAFACTORUSSUNPROC glGlobalAlphaFactorusSUN;
extern PFNGLGLOBALALPHAFACTORUISUNPROC glGlobalAlphaFactoruiSUN;

#define GL_SUN_triangle_list
extern PFNGLREPLACEMENTCODEUISUNPROC glReplacementCodeuiSUN;
extern PFNGLREPLACEMENTCODEUSSUNPROC glReplacementCodeusSUN;
extern PFNGLREPLACEMENTCODEUBSUNPROC glReplacementCodeubSUN;
extern PFNGLREPLACEMENTCODEUIVSUNPROC glReplacementCodeuivSUN;
extern PFNGLREPLACEMENTCODEUSVSUNPROC glReplacementCodeusvSUN;
extern PFNGLREPLACEMENTCODEUBVSUNPROC glReplacementCodeubvSUN;
extern PFNGLREPLACEMENTCODEPOINTERSUNPROC glReplacementCodePointerSUN;

#define GL_SUN_vertex
extern PFNGLCOLOR4UBVERTEX2FSUNPROC glColor4ubVertex2fSUN;
extern PFNGLCOLOR4UBVERTEX2FVSUNPROC glColor4ubVertex2fvSUN;
extern PFNGLCOLOR4UBVERTEX3FSUNPROC glColor4ubVertex3fSUN;
extern PFNGLCOLOR4UBVERTEX3FVSUNPROC glColor4ubVertex3fvSUN;
extern PFNGLCOLOR3FVERTEX3FSUNPROC glColor3fVertex3fSUN;
extern PFNGLCOLOR3FVERTEX3FVSUNPROC glColor3fVertex3fvSUN;
extern PFNGLNORMAL3FVERTEX3FSUNPROC glNormal3fVertex3fSUN;
extern PFNGLNORMAL3FVERTEX3FVSUNPROC glNormal3fVertex3fvSUN;
extern PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glColor4fNormal3fVertex3fSUN;
extern PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glColor4fNormal3fVertex3fvSUN;
extern PFNGLTEXCOORD2FVERTEX3FSUNPROC glTexCoord2fVertex3fSUN;
extern PFNGLTEXCOORD2FVERTEX3FVSUNPROC glTexCoord2fVertex3fvSUN;
extern PFNGLTEXCOORD4FVERTEX4FSUNPROC glTexCoord4fVertex4fSUN;
extern PFNGLTEXCOORD4FVERTEX4FVSUNPROC glTexCoord4fVertex4fvSUN;
extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glTexCoord2fColor4ubVertex3fSUN;
extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glTexCoord2fColor4ubVertex3fvSUN;
extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glTexCoord2fColor3fVertex3fSUN;
extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glTexCoord2fColor3fVertex3fvSUN;
extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glTexCoord2fNormal3fVertex3fSUN;
extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glTexCoord2fNormal3fVertex3fvSUN;
extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glTexCoord2fColor4fNormal3fVertex3fSUN;
extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glTexCoord2fColor4fNormal3fVertex3fvSUN;
extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glTexCoord4fColor4fNormal3fVertex4fSUN;
extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glTexCoord4fColor4fNormal3fVertex4fvSUN;
extern PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glReplacementCodeuiVertex3fSUN;
extern PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glReplacementCodeuiVertex3fvSUN;
extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glReplacementCodeuiColor4ubVertex3fSUN;
extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glReplacementCodeuiColor4ubVertex3fvSUN;
extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glReplacementCodeuiColor3fVertex3fSUN;
extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glReplacementCodeuiColor3fVertex3fvSUN;
extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glReplacementCodeuiNormal3fVertex3fSUN;
extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiNormal3fVertex3fvSUN;
extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiColor4fNormal3fVertex3fSUN;
extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fVertex3fSUN;
extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fVertex3fvSUN;
extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;

#define GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;

#define GL_INGR_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEINGRPROC glBlendFuncSeparateINGR;

#define GL_EXT_vertex_weighting
extern PFNGLVERTEXWEIGHTFEXTPROC glVertexWeightfEXT;
extern PFNGLVERTEXWEIGHTFVEXTPROC glVertexWeightfvEXT;
extern PFNGLVERTEXWEIGHTPOINTEREXTPROC glVertexWeightPointerEXT;

#define GL_NV_vertex_array_range
extern PFNGLFLUSHVERTEXARRAYRANGENVPROC glFlushVertexArrayRangeNV;
extern PFNGLVERTEXARRAYRANGENVPROC glVertexArrayRangeNV;

#define GL_NV_register_combiners
extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV;
extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV;
extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV;
extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV;
extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV;
extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV;
extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV;
extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV;
extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV;
extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV;
extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV;

#define GL_MESA_resize_buffers
extern PFNGLRESIZEBUFFERSMESAPROC glResizeBuffersMESA;

#define GL_MESA_window_pos
extern PFNGLWINDOWPOS2DMESAPROC glWindowPos2dMESA;
extern PFNGLWINDOWPOS2DVMESAPROC glWindowPos2dvMESA;
extern PFNGLWINDOWPOS2FMESAPROC glWindowPos2fMESA;
extern PFNGLWINDOWPOS2FVMESAPROC glWindowPos2fvMESA;
extern PFNGLWINDOWPOS2IMESAPROC glWindowPos2iMESA;
extern PFNGLWINDOWPOS2IVMESAPROC glWindowPos2ivMESA;
extern PFNGLWINDOWPOS2SMESAPROC glWindowPos2sMESA;
extern PFNGLWINDOWPOS2SVMESAPROC glWindowPos2svMESA;
extern PFNGLWINDOWPOS3DMESAPROC glWindowPos3dMESA;
extern PFNGLWINDOWPOS3DVMESAPROC glWindowPos3dvMESA;
extern PFNGLWINDOWPOS3FMESAPROC glWindowPos3fMESA;
extern PFNGLWINDOWPOS3FVMESAPROC glWindowPos3fvMESA;
extern PFNGLWINDOWPOS3IMESAPROC glWindowPos3iMESA;
extern PFNGLWINDOWPOS3IVMESAPROC glWindowPos3ivMESA;
extern PFNGLWINDOWPOS3SMESAPROC glWindowPos3sMESA;
extern PFNGLWINDOWPOS3SVMESAPROC glWindowPos3svMESA;
extern PFNGLWINDOWPOS4DMESAPROC glWindowPos4dMESA;
extern PFNGLWINDOWPOS4DVMESAPROC glWindowPos4dvMESA;
extern PFNGLWINDOWPOS4FMESAPROC glWindowPos4fMESA;
extern PFNGLWINDOWPOS4FVMESAPROC glWindowPos4fvMESA;
extern PFNGLWINDOWPOS4IMESAPROC glWindowPos4iMESA;
extern PFNGLWINDOWPOS4IVMESAPROC glWindowPos4ivMESA;
extern PFNGLWINDOWPOS4SMESAPROC glWindowPos4sMESA;
extern PFNGLWINDOWPOS4SVMESAPROC glWindowPos4svMESA;

#define GL_IBM_multimode_draw_arrays
extern PFNGLMULTIMODEDRAWARRAYSIBMPROC glMultiModeDrawArraysIBM;
extern PFNGLMULTIMODEDRAWELEMENTSIBMPROC glMultiModeDrawElementsIBM;

#define GL_IBM_vertex_array_lists
extern PFNGLCOLORPOINTERLISTIBMPROC glColorPointerListIBM;
extern PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glSecondaryColorPointerListIBM;
extern PFNGLEDGEFLAGPOINTERLISTIBMPROC glEdgeFlagPointerListIBM;
extern PFNGLFOGCOORDPOINTERLISTIBMPROC glFogCoordPointerListIBM;
extern PFNGLINDEXPOINTERLISTIBMPROC glIndexPointerListIBM;
extern PFNGLNORMALPOINTERLISTIBMPROC glNormalPointerListIBM;
extern PFNGLTEXCOORDPOINTERLISTIBMPROC glTexCoordPointerListIBM;
extern PFNGLVERTEXPOINTERLISTIBMPROC glVertexPointerListIBM;

#define GL_3DFX_tbuffer
extern PFNGLTBUFFERMASK3DFXPROC glTbufferMask3DFX;

#define GL_EXT_multisample
extern PFNGLSAMPLEMASKEXTPROC glSampleMaskEXT;
extern PFNGLSAMPLEPATTERNEXTPROC glSamplePatternEXT;

#define GL_SGIS_texture_color_mask
extern PFNGLTEXTURECOLORMASKSGISPROC glTextureColorMaskSGIS;

#define GL_SGIX_igloo_interface
extern PFNGLIGLOOINTERFACESGIXPROC glIglooInterfaceSGIX;

#define GL_NV_fence
extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
extern PFNGLGENFENCESNVPROC glGenFencesNV;
extern PFNGLISFENCENVPROC glIsFenceNV;
extern PFNGLTESTFENCENVPROC glTestFenceNV;
extern PFNGLGETFENCEIVNVPROC glGetFenceivNV;
extern PFNGLFINISHFENCENVPROC glFinishFenceNV;
extern PFNGLSETFENCENVPROC glSetFenceNV;

#define GL_NV_evaluators
extern PFNGLMAPCONTROLPOINTSNVPROC glMapControlPointsNV;
extern PFNGLMAPPARAMETERIVNVPROC glMapParameterivNV;
extern PFNGLMAPPARAMETERFVNVPROC glMapParameterfvNV;
extern PFNGLGETMAPCONTROLPOINTSNVPROC glGetMapControlPointsNV;
extern PFNGLGETMAPPARAMETERIVNVPROC glGetMapParameterivNV;
extern PFNGLGETMAPPARAMETERFVNVPROC glGetMapParameterfvNV;
extern PFNGLGETMAPATTRIBPARAMETERIVNVPROC glGetMapAttribParameterivNV;
extern PFNGLGETMAPATTRIBPARAMETERFVNVPROC glGetMapAttribParameterfvNV;
extern PFNGLEVALMAPSNVPROC glEvalMapsNV;

#define GL_NV_register_combiners2
extern PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glCombinerStageParameterfvNV;
extern PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glGetCombinerStageParameterfvNV;

#define GL_NV_vertex_program
extern PFNGLAREPROGRAMSRESIDENTNVPROC glAreProgramsResidentNV;
extern PFNGLBINDPROGRAMNVPROC glBindProgramNV;
extern PFNGLDELETEPROGRAMSNVPROC glDeleteProgramsNV;
extern PFNGLEXECUTEPROGRAMNVPROC glExecuteProgramNV;
extern PFNGLGENPROGRAMSNVPROC glGenProgramsNV;
extern PFNGLGETPROGRAMPARAMETERDVNVPROC glGetProgramParameterdvNV;
extern PFNGLGETPROGRAMPARAMETERFVNVPROC glGetProgramParameterfvNV;
extern PFNGLGETPROGRAMIVNVPROC glGetProgramivNV;
extern PFNGLGETPROGRAMSTRINGNVPROC glGetProgramStringNV;
extern PFNGLGETTRACKMATRIXIVNVPROC glGetTrackMatrixivNV;
extern PFNGLGETVERTEXATTRIBDVNVPROC glGetVertexAttribdvNV;
extern PFNGLGETVERTEXATTRIBFVNVPROC glGetVertexAttribfvNV;
extern PFNGLGETVERTEXATTRIBIVNVPROC glGetVertexAttribivNV;
extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC glGetVertexAttribPointervNV;
extern PFNGLISPROGRAMNVPROC glIsProgramNV;
extern PFNGLLOADPROGRAMNVPROC glLoadProgramNV;
extern PFNGLPROGRAMPARAMETER4DNVPROC glProgramParameter4dNV;
extern PFNGLPROGRAMPARAMETER4DVNVPROC glProgramParameter4dvNV;
extern PFNGLPROGRAMPARAMETER4FNVPROC glProgramParameter4fNV;
extern PFNGLPROGRAMPARAMETER4FVNVPROC glProgramParameter4fvNV;
extern PFNGLPROGRAMPARAMETERS4DVNVPROC glProgramParameters4dvNV;
extern PFNGLPROGRAMPARAMETERS4FVNVPROC glProgramParameters4fvNV;
extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC glRequestResidentProgramsNV;
extern PFNGLTRACKMATRIXNVPROC glTrackMatrixNV;
extern PFNGLVERTEXATTRIBPOINTERNVPROC glVertexAttribPointerNV;
extern PFNGLVERTEXATTRIB1DNVPROC glVertexAttrib1dNV;
extern PFNGLVERTEXATTRIB1DVNVPROC glVertexAttrib1dvNV;
extern PFNGLVERTEXATTRIB1FNVPROC glVertexAttrib1fNV;
extern PFNGLVERTEXATTRIB1FVNVPROC glVertexAttrib1fvNV;
extern PFNGLVERTEXATTRIB1SNVPROC glVertexAttrib1sNV;
extern PFNGLVERTEXATTRIB1SVNVPROC glVertexAttrib1svNV;
extern PFNGLVERTEXATTRIB2DNVPROC glVertexAttrib2dNV;
extern PFNGLVERTEXATTRIB2DVNVPROC glVertexAttrib2dvNV;
extern PFNGLVERTEXATTRIB2FNVPROC glVertexAttrib2fNV;
extern PFNGLVERTEXATTRIB2FVNVPROC glVertexAttrib2fvNV;
extern PFNGLVERTEXATTRIB2SNVPROC glVertexAttrib2sNV;
extern PFNGLVERTEXATTRIB2SVNVPROC glVertexAttrib2svNV;
extern PFNGLVERTEXATTRIB3DNVPROC glVertexAttrib3dNV;
extern PFNGLVERTEXATTRIB3DVNVPROC glVertexAttrib3dvNV;
extern PFNGLVERTEXATTRIB3FNVPROC glVertexAttrib3fNV;
extern PFNGLVERTEXATTRIB3FVNVPROC glVertexAttrib3fvNV;
extern PFNGLVERTEXATTRIB3SNVPROC glVertexAttrib3sNV;
extern PFNGLVERTEXATTRIB3SVNVPROC glVertexAttrib3svNV;
extern PFNGLVERTEXATTRIB4DNVPROC glVertexAttrib4dNV;
extern PFNGLVERTEXATTRIB4DVNVPROC glVertexAttrib4dvNV;
extern PFNGLVERTEXATTRIB4FNVPROC glVertexAttrib4fNV;
extern PFNGLVERTEXATTRIB4FVNVPROC glVertexAttrib4fvNV;
extern PFNGLVERTEXATTRIB4SNVPROC glVertexAttrib4sNV;
extern PFNGLVERTEXATTRIB4SVNVPROC glVertexAttrib4svNV;
extern PFNGLVERTEXATTRIB4UBNVPROC glVertexAttrib4ubNV;
extern PFNGLVERTEXATTRIB4UBVNVPROC glVertexAttrib4ubvNV;
extern PFNGLVERTEXATTRIBS1DVNVPROC glVertexAttribs1dvNV;
extern PFNGLVERTEXATTRIBS1FVNVPROC glVertexAttribs1fvNV;
extern PFNGLVERTEXATTRIBS1SVNVPROC glVertexAttribs1svNV;
extern PFNGLVERTEXATTRIBS2DVNVPROC glVertexAttribs2dvNV;
extern PFNGLVERTEXATTRIBS2FVNVPROC glVertexAttribs2fvNV;
extern PFNGLVERTEXATTRIBS2SVNVPROC glVertexAttribs2svNV;
extern PFNGLVERTEXATTRIBS3DVNVPROC glVertexAttribs3dvNV;
extern PFNGLVERTEXATTRIBS3FVNVPROC glVertexAttribs3fvNV;
extern PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV;
extern PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV;
extern PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV;
extern PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV;
extern PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV;

#define GL_ATI_envmap_bumpmap
extern PFNGLTEXBUMPPARAMETERIVATIPROC glTexBumpParameterivATI;
extern PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI;
extern PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI;
extern PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI;

#define GL_ATI_fragment_shader
extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI;
extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI;
extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI;
extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI;
extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI;
extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI;
extern PFNGLSAMPLEMAPATIPROC glSampleMapATI;
extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI;
extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI;
extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI;
extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI;
extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI;
extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI;
extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI;

#define GL_ATI_pn_triangles
extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;

#define GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI;
extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI;
extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI;
extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI;
extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI;
extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI;
extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI;
extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantArrayObjectATI;
extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;

#define GL_EXT_vertex_shader
extern PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT;
extern PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT;
extern PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT;
extern PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT;
extern PFNGLDELETEVERTEXSHADEREXTPROC glDeleteVertexShaderEXT;
extern PFNGLSHADEROP1EXTPROC glShaderOp1EXT;
extern PFNGLSHADEROP2EXTPROC glShaderOp2EXT;
extern PFNGLSHADEROP3EXTPROC glShaderOp3EXT;
extern PFNGLSWIZZLEEXTPROC glSwizzleEXT;
extern PFNGLWRITEMASKEXTPROC glWriteMaskEXT;
extern PFNGLINSERTCOMPONENTEXTPROC glInsertComponentEXT;
extern PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT;
extern PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT;
extern PFNGLSETINVARIANTEXTPROC glSetInvariantEXT;
extern PFNGLSETLOCALCONSTANTEXTPROC glSetLocalConstantEXT;
extern PFNGLVARIANTBVEXTPROC glVariantbvEXT;
extern PFNGLVARIANTSVEXTPROC glVariantsvEXT;
extern PFNGLVARIANTIVEXTPROC glVariantivEXT;
extern PFNGLVARIANTFVEXTPROC glVariantfvEXT;
extern PFNGLVARIANTDVEXTPROC glVariantdvEXT;
extern PFNGLVARIANTUBVEXTPROC glVariantubvEXT;
extern PFNGLVARIANTUSVEXTPROC glVariantusvEXT;
extern PFNGLVARIANTUIVEXTPROC glVariantuivEXT;
extern PFNGLVARIANTPOINTEREXTPROC glVariantPointerEXT;
extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glEnableVariantClientStateEXT;
extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glDisableVariantClientStateEXT;
extern PFNGLBINDLIGHTPARAMETEREXTPROC glBindLightParameterEXT;
extern PFNGLBINDMATERIALPARAMETEREXTPROC glBindMaterialParameterEXT;
extern PFNGLBINDTEXGENPARAMETEREXTPROC glBindTexGenParameterEXT;
extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT;
extern PFNGLBINDPARAMETEREXTPROC glBindParameterEXT;
extern PFNGLISVARIANTENABLEDEXTPROC glIsVariantEnabledEXT;
extern PFNGLGETVARIANTBOOLEANVEXTPROC glGetVariantBooleanvEXT;
extern PFNGLGETVARIANTINTEGERVEXTPROC glGetVariantIntegervEXT;
extern PFNGLGETVARIANTFLOATVEXTPROC glGetVariantFloatvEXT;
extern PFNGLGETVARIANTPOINTERVEXTPROC glGetVariantPointervEXT;
extern PFNGLGETINVARIANTBOOLEANVEXTPROC glGetInvariantBooleanvEXT;
extern PFNGLGETINVARIANTINTEGERVEXTPROC glGetInvariantIntegervEXT;
extern PFNGLGETINVARIANTFLOATVEXTPROC glGetInvariantFloatvEXT;
extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glGetLocalConstantBooleanvEXT;
extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glGetLocalConstantIntegervEXT;
extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC glGetLocalConstantFloatvEXT;

#define GL_ATI_vertex_streams
extern PFNGLVERTEXSTREAM1SATIPROC glVertexStream1sATI;
extern PFNGLVERTEXSTREAM1SVATIPROC glVertexStream1svATI;
extern PFNGLVERTEXSTREAM1IATIPROC glVertexStream1iATI;
extern PFNGLVERTEXSTREAM1IVATIPROC glVertexStream1ivATI;
extern PFNGLVERTEXSTREAM1FATIPROC glVertexStream1fATI;
extern PFNGLVERTEXSTREAM1FVATIPROC glVertexStream1fvATI;
extern PFNGLVERTEXSTREAM1DATIPROC glVertexStream1dATI;
extern PFNGLVERTEXSTREAM1DVATIPROC glVertexStream1dvATI;
extern PFNGLVERTEXSTREAM2SATIPROC glVertexStream2sATI;
extern PFNGLVERTEXSTREAM2SVATIPROC glVertexStream2svATI;
extern PFNGLVERTEXSTREAM2IATIPROC glVertexStream2iATI;
extern PFNGLVERTEXSTREAM2IVATIPROC glVertexStream2ivATI;
extern PFNGLVERTEXSTREAM2FATIPROC glVertexStream2fATI;
extern PFNGLVERTEXSTREAM2FVATIPROC glVertexStream2fvATI;
extern PFNGLVERTEXSTREAM2DATIPROC glVertexStream2dATI;
extern PFNGLVERTEXSTREAM2DVATIPROC glVertexStream2dvATI;
extern PFNGLVERTEXSTREAM3SATIPROC glVertexStream3sATI;
extern PFNGLVERTEXSTREAM3SVATIPROC glVertexStream3svATI;
extern PFNGLVERTEXSTREAM3IATIPROC glVertexStream3iATI;
extern PFNGLVERTEXSTREAM3IVATIPROC glVertexStream3ivATI;
extern PFNGLVERTEXSTREAM3FATIPROC glVertexStream3fATI;
extern PFNGLVERTEXSTREAM3FVATIPROC glVertexStream3fvATI;
extern PFNGLVERTEXSTREAM3DATIPROC glVertexStream3dATI;
extern PFNGLVERTEXSTREAM3DVATIPROC glVertexStream3dvATI;
extern PFNGLVERTEXSTREAM4SATIPROC glVertexStream4sATI;
extern PFNGLVERTEXSTREAM4SVATIPROC glVertexStream4svATI;
extern PFNGLVERTEXSTREAM4IATIPROC glVertexStream4iATI;
extern PFNGLVERTEXSTREAM4IVATIPROC glVertexStream4ivATI;
extern PFNGLVERTEXSTREAM4FATIPROC glVertexStream4fATI;
extern PFNGLVERTEXSTREAM4FVATIPROC glVertexStream4fvATI;
extern PFNGLVERTEXSTREAM4DATIPROC glVertexStream4dATI;
extern PFNGLVERTEXSTREAM4DVATIPROC glVertexStream4dvATI;
extern PFNGLNORMALSTREAM3BATIPROC glNormalStream3bATI;
extern PFNGLNORMALSTREAM3BVATIPROC glNormalStream3bvATI;
extern PFNGLNORMALSTREAM3SATIPROC glNormalStream3sATI;
extern PFNGLNORMALSTREAM3SVATIPROC glNormalStream3svATI;
extern PFNGLNORMALSTREAM3IATIPROC glNormalStream3iATI;
extern PFNGLNORMALSTREAM3IVATIPROC glNormalStream3ivATI;
extern PFNGLNORMALSTREAM3FATIPROC glNormalStream3fATI;
extern PFNGLNORMALSTREAM3FVATIPROC glNormalStream3fvATI;
extern PFNGLNORMALSTREAM3DATIPROC glNormalStream3dATI;
extern PFNGLNORMALSTREAM3DVATIPROC glNormalStream3dvATI;
extern PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glClientActiveVertexStreamATI;
extern PFNGLVERTEXBLENDENVIATIPROC glVertexBlendEnviATI;
extern PFNGLVERTEXBLENDENVFATIPROC glVertexBlendEnvfATI;

#define GL_ATI_element_array
extern PFNGLELEMENTPOINTERATIPROC glElementPointerATI;
extern PFNGLDRAWELEMENTARRAYATIPROC glDrawElementArrayATI;
extern PFNGLDRAWRANGEELEMENTARRAYATIPROC glDrawRangeElementArrayATI;

#define GL_SUN_mesh_array
extern PFNGLDRAWMESHARRAYSSUNPROC glDrawMeshArraysSUN;

#define GL_NV_occlusion_query
extern PFNGLGENOCCLUSIONQUERIESNVPROC glGenOcclusionQueriesNV;
extern PFNGLDELETEOCCLUSIONQUERIESNVPROC glDeleteOcclusionQueriesNV;
extern PFNGLISOCCLUSIONQUERYNVPROC glIsOcclusionQueryNV;
extern PFNGLBEGINOCCLUSIONQUERYNVPROC glBeginOcclusionQueryNV;
extern PFNGLENDOCCLUSIONQUERYNVPROC glEndOcclusionQueryNV;
extern PFNGLGETOCCLUSIONQUERYIVNVPROC glGetOcclusionQueryivNV;
extern PFNGLGETOCCLUSIONQUERYUIVNVPROC glGetOcclusionQueryuivNV;

#define GL_NV_point_sprite
extern PFNGLPOINTPARAMETERINVPROC glPointParameteriNV;
extern PFNGLPOINTPARAMETERIVNVPROC glPointParameterivNV;

#define GL_EXT_stencil_two_side
extern PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT;

#define GL_APPLE_element_array
extern PFNGLELEMENTPOINTERAPPLEPROC glElementPointerAPPLE;
extern PFNGLDRAWELEMENTARRAYAPPLEPROC glDrawElementArrayAPPLE;
extern PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glDrawRangeElementArrayAPPLE;
extern PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glMultiDrawElementArrayAPPLE;
extern PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glMultiDrawRangeElementArrayAPPLE;

#define GL_APPLE_fence
extern PFNGLGENFENCESAPPLEPROC glGenFencesAPPLE;
extern PFNGLDELETEFENCESAPPLEPROC glDeleteFencesAPPLE;
extern PFNGLSETFENCEAPPLEPROC glSetFenceAPPLE;
extern PFNGLISFENCEAPPLEPROC glIsFenceAPPLE;
extern PFNGLTESTFENCEAPPLEPROC glTestFenceAPPLE;
extern PFNGLFINISHFENCEAPPLEPROC glFinishFenceAPPLE;
extern PFNGLTESTOBJECTAPPLEPROC glTestObjectAPPLE;
extern PFNGLFINISHOBJECTAPPLEPROC glFinishObjectAPPLE;

#define GL_APPLE_vertex_array_object
extern PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE;
extern PFNGLDELETEVERTEXARRAYSAPPLEPROC glDeleteVertexArraysAPPLE;
extern PFNGLGENVERTEXARRAYSAPPLEPROC glGenVertexArraysAPPLE;
extern PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE;

#define GL_APPLE_vertex_array_range
extern PFNGLVERTEXARRAYRANGEAPPLEPROC glVertexArrayRangeAPPLE;
extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glFlushVertexArrayRangeAPPLE;
extern PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glVertexArrayParameteriAPPLE;

#define GL_ATI_draw_buffers
extern PFNGLDRAWBUFFERSATIPROC glDrawBuffersATI;

#define GL_NV_fragment_program
extern PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glProgramNamedParameter4fNV;
extern PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glProgramNamedParameter4dNV;
extern PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glProgramNamedParameter4fvNV;
extern PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glProgramNamedParameter4dvNV;
extern PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glGetProgramNamedParameterfvNV;
extern PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glGetProgramNamedParameterdvNV;

#define GL_NV_half_float
extern PFNGLVERTEX2HNVPROC glVertex2hNV;
extern PFNGLVERTEX2HVNVPROC glVertex2hvNV;
extern PFNGLVERTEX3HNVPROC glVertex3hNV;
extern PFNGLVERTEX3HVNVPROC glVertex3hvNV;
extern PFNGLVERTEX4HNVPROC glVertex4hNV;
extern PFNGLVERTEX4HVNVPROC glVertex4hvNV;
extern PFNGLNORMAL3HNVPROC glNormal3hNV;
extern PFNGLNORMAL3HVNVPROC glNormal3hvNV;
extern PFNGLCOLOR3HNVPROC glColor3hNV;
extern PFNGLCOLOR3HVNVPROC glColor3hvNV;
extern PFNGLCOLOR4HNVPROC glColor4hNV;
extern PFNGLCOLOR4HVNVPROC glColor4hvNV;
extern PFNGLTEXCOORD1HNVPROC glTexCoord1hNV;
extern PFNGLTEXCOORD1HVNVPROC glTexCoord1hvNV;
extern PFNGLTEXCOORD2HNVPROC glTexCoord2hNV;
extern PFNGLTEXCOORD2HVNVPROC glTexCoord2hvNV;
extern PFNGLTEXCOORD3HNVPROC glTexCoord3hNV;
extern PFNGLTEXCOORD3HVNVPROC glTexCoord3hvNV;
extern PFNGLTEXCOORD4HNVPROC glTexCoord4hNV;
extern PFNGLTEXCOORD4HVNVPROC glTexCoord4hvNV;
extern PFNGLMULTITEXCOORD1HNVPROC glMultiTexCoord1hNV;
extern PFNGLMULTITEXCOORD1HVNVPROC glMultiTexCoord1hvNV;
extern PFNGLMULTITEXCOORD2HNVPROC glMultiTexCoord2hNV;
extern PFNGLMULTITEXCOORD2HVNVPROC glMultiTexCoord2hvNV;
extern PFNGLMULTITEXCOORD3HNVPROC glMultiTexCoord3hNV;
extern PFNGLMULTITEXCOORD3HVNVPROC glMultiTexCoord3hvNV;
extern PFNGLMULTITEXCOORD4HNVPROC glMultiTexCoord4hNV;
extern PFNGLMULTITEXCOORD4HVNVPROC glMultiTexCoord4hvNV;
extern PFNGLFOGCOORDHNVPROC glFogCoordhNV;
extern PFNGLFOGCOORDHVNVPROC glFogCoordhvNV;
extern PFNGLSECONDARYCOLOR3HNVPROC glSecondaryColor3hNV;
extern PFNGLSECONDARYCOLOR3HVNVPROC glSecondaryColor3hvNV;
extern PFNGLVERTEXWEIGHTHNVPROC glVertexWeighthNV;
extern PFNGLVERTEXWEIGHTHVNVPROC glVertexWeighthvNV;
extern PFNGLVERTEXATTRIB1HNVPROC glVertexAttrib1hNV;
extern PFNGLVERTEXATTRIB1HVNVPROC glVertexAttrib1hvNV;
extern PFNGLVERTEXATTRIB2HNVPROC glVertexAttrib2hNV;
extern PFNGLVERTEXATTRIB2HVNVPROC glVertexAttrib2hvNV;
extern PFNGLVERTEXATTRIB3HNVPROC glVertexAttrib3hNV;
extern PFNGLVERTEXATTRIB3HVNVPROC glVertexAttrib3hvNV;
extern PFNGLVERTEXATTRIB4HNVPROC glVertexAttrib4hNV;
extern PFNGLVERTEXATTRIB4HVNVPROC glVertexAttrib4hvNV;
extern PFNGLVERTEXATTRIBS1HVNVPROC glVertexAttribs1hvNV;
extern PFNGLVERTEXATTRIBS2HVNVPROC glVertexAttribs2hvNV;
extern PFNGLVERTEXATTRIBS3HVNVPROC glVertexAttribs3hvNV;
extern PFNGLVERTEXATTRIBS4HVNVPROC glVertexAttribs4hvNV;

#define GL_NV_pixel_data_range
extern PFNGLPIXELDATARANGENVPROC glPixelDataRangeNV;
extern PFNGLFLUSHPIXELDATARANGENVPROC glFlushPixelDataRangeNV;

#define GL_NV_primitive_restart
extern PFNGLPRIMITIVERESTARTNVPROC glPrimitiveRestartNV;
extern PFNGLPRIMITIVERESTARTINDEXNVPROC glPrimitiveRestartIndexNV;

#define GL_ATI_map_object_buffer
extern PFNGLMAPOBJECTBUFFERATIPROC glMapObjectBufferATI;
extern PFNGLUNMAPOBJECTBUFFERATIPROC glUnmapObjectBufferATI;

#define GL_ATI_separate_stencil
extern PFNGLSTENCILOPSEPARATEATIPROC glStencilOpSeparateATI;
extern PFNGLSTENCILFUNCSEPARATEATIPROC glStencilFuncSeparateATI;

#define GL_ATI_vertex_attrib_array_object
extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI;
extern PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glGetVertexAttribArrayObjectfvATI;
extern PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glGetVertexAttribArrayObjectivATI;

#define GL_EXT_depth_bounds_test
extern PFNGLDEPTHBOUNDSEXTPROC glDepthBoundsEXT;

#define GL_EXT_blend_equation_separate
extern PFNGLBLENDEQUATIONSEPARATEEXTPROC glBlendEquationSeparateEXT;

#define GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;

#define GL_GREMEDY_string_marker
extern PFNGLSTRINGMARKERGREMEDYPROC glStringMarkerGREMEDY;

#define GL_EXT_stencil_clear_tag
extern PFNGLSTENCILCLEARTAGEXTPROC glStencilClearTagEXT;

#define GL_EXT_framebuffer_blit
extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;

#define GL_EXT_framebuffer_multisample
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;

#define GL_EXT_timer_query
extern PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
extern PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;

#define GL_EXT_gpu_program_parameters
extern PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glProgramEnvParameters4fvEXT;
extern PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glProgramLocalParameters4fvEXT;

#define GL_APPLE_flush_buffer_range
extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;

#define GL_NV_gpu_program4
extern PFNGLPROGRAMLOCALPARAMETERI4INVPROC glProgramLocalParameterI4iNV;
extern PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
extern PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glProgramLocalParametersI4ivNV;
extern PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glProgramLocalParameterI4uiNV;
extern PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glProgramLocalParameterI4uivNV;
extern PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glProgramLocalParametersI4uivNV;
extern PFNGLPROGRAMENVPARAMETERI4INVPROC glProgramEnvParameterI4iNV;
extern PFNGLPROGRAMENVPARAMETERI4IVNVPROC glProgramEnvParameterI4ivNV;
extern PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glProgramEnvParametersI4ivNV;
extern PFNGLPROGRAMENVPARAMETERI4UINVPROC glProgramEnvParameterI4uiNV;
extern PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glProgramEnvParameterI4uivNV;
extern PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glProgramEnvParametersI4uivNV;
extern PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glGetProgramLocalParameterIivNV;
extern PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glGetProgramLocalParameterIuivNV;
extern PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glGetProgramEnvParameterIivNV;
extern PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glGetProgramEnvParameterIuivNV;

#define GL_NV_geometry_program4
extern PFNGLPROGRAMVERTEXLIMITNVPROC glProgramVertexLimitNV;
extern PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
extern PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glFramebufferTextureLayerEXT;
extern PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glFramebufferTextureFaceEXT;

#define GL_EXT_geometry_shader4
extern PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT;

#define GL_NV_vertex_program4
extern PFNGLVERTEXATTRIBI1IEXTPROC glVertexAttribI1iEXT;
extern PFNGLVERTEXATTRIBI2IEXTPROC glVertexAttribI2iEXT;
extern PFNGLVERTEXATTRIBI3IEXTPROC glVertexAttribI3iEXT;
extern PFNGLVERTEXATTRIBI4IEXTPROC glVertexAttribI4iEXT;
extern PFNGLVERTEXATTRIBI1UIEXTPROC glVertexAttribI1uiEXT;
extern PFNGLVERTEXATTRIBI2UIEXTPROC glVertexAttribI2uiEXT;
extern PFNGLVERTEXATTRIBI3UIEXTPROC glVertexAttribI3uiEXT;
extern PFNGLVERTEXATTRIBI4UIEXTPROC glVertexAttribI4uiEXT;
extern PFNGLVERTEXATTRIBI1IVEXTPROC glVertexAttribI1ivEXT;
extern PFNGLVERTEXATTRIBI2IVEXTPROC glVertexAttribI2ivEXT;
extern PFNGLVERTEXATTRIBI3IVEXTPROC glVertexAttribI3ivEXT;
extern PFNGLVERTEXATTRIBI4IVEXTPROC glVertexAttribI4ivEXT;
extern PFNGLVERTEXATTRIBI1UIVEXTPROC glVertexAttribI1uivEXT;
extern PFNGLVERTEXATTRIBI2UIVEXTPROC glVertexAttribI2uivEXT;
extern PFNGLVERTEXATTRIBI3UIVEXTPROC glVertexAttribI3uivEXT;
extern PFNGLVERTEXATTRIBI4UIVEXTPROC glVertexAttribI4uivEXT;
extern PFNGLVERTEXATTRIBI4BVEXTPROC glVertexAttribI4bvEXT;
extern PFNGLVERTEXATTRIBI4SVEXTPROC glVertexAttribI4svEXT;
extern PFNGLVERTEXATTRIBI4UBVEXTPROC glVertexAttribI4ubvEXT;
extern PFNGLVERTEXATTRIBI4USVEXTPROC glVertexAttribI4usvEXT;
extern PFNGLVERTEXATTRIBIPOINTEREXTPROC glVertexAttribIPointerEXT;
extern PFNGLGETVERTEXATTRIBIIVEXTPROC glGetVertexAttribIivEXT;
extern PFNGLGETVERTEXATTRIBIUIVEXTPROC glGetVertexAttribIuivEXT;

#define GL_EXT_gpu_shader4
extern PFNGLGETUNIFORMUIVEXTPROC glGetUniformuivEXT;
extern PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
extern PFNGLGETFRAGDATALOCATIONEXTPROC glGetFragDataLocationEXT;
extern PFNGLUNIFORM1UIEXTPROC glUniform1uiEXT;
extern PFNGLUNIFORM2UIEXTPROC glUniform2uiEXT;
extern PFNGLUNIFORM3UIEXTPROC glUniform3uiEXT;
extern PFNGLUNIFORM4UIEXTPROC glUniform4uiEXT;
extern PFNGLUNIFORM1UIVEXTPROC glUniform1uivEXT;
extern PFNGLUNIFORM2UIVEXTPROC glUniform2uivEXT;
extern PFNGLUNIFORM3UIVEXTPROC glUniform3uivEXT;
extern PFNGLUNIFORM4UIVEXTPROC glUniform4uivEXT;

#define GL_EXT_draw_instanced
extern PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;

#define GL_EXT_texture_buffer_object
extern PFNGLTEXBUFFEREXTPROC glTexBufferEXT;

#define GL_NV_depth_buffer_float
extern PFNGLDEPTHRANGEDNVPROC glDepthRangedNV;
extern PFNGLCLEARDEPTHDNVPROC glClearDepthdNV;
extern PFNGLDEPTHBOUNDSDNVPROC glDepthBoundsdNV;

#define GL_NV_framebuffer_multisample_coverage
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glRenderbufferStorageMultisampleCoverageNV;

#define GL_NV_parameter_buffer_object
extern PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glProgramBufferParametersfvNV;
extern PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glProgramBufferParametersIivNV;
extern PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glProgramBufferParametersIuivNV;

#define GL_EXT_draw_buffers2
extern PFNGLCOLORMASKINDEXEDEXTPROC glColorMaskIndexedEXT;
extern PFNGLGETBOOLEANINDEXEDVEXTPROC glGetBooleanIndexedvEXT;
extern PFNGLGETINTEGERINDEXEDVEXTPROC glGetIntegerIndexedvEXT;
extern PFNGLENABLEINDEXEDEXTPROC glEnableIndexedEXT;
extern PFNGLDISABLEINDEXEDEXTPROC glDisableIndexedEXT;
extern PFNGLISENABLEDINDEXEDEXTPROC glIsEnabledIndexedEXT;

#define GL_NV_transform_feedback
extern PFNGLBEGINTRANSFORMFEEDBACKNVPROC glBeginTransformFeedbackNV;
extern PFNGLENDTRANSFORMFEEDBACKNVPROC glEndTransformFeedbackNV;
extern PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glTransformFeedbackAttribsNV;
extern PFNGLBINDBUFFERRANGENVPROC glBindBufferRangeNV;
extern PFNGLBINDBUFFEROFFSETNVPROC glBindBufferOffsetNV;
extern PFNGLBINDBUFFERBASENVPROC glBindBufferBaseNV;
extern PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glTransformFeedbackVaryingsNV;
extern PFNGLACTIVEVARYINGNVPROC glActiveVaryingNV;
extern PFNGLGETVARYINGLOCATIONNVPROC glGetVaryingLocationNV;
extern PFNGLGETACTIVEVARYINGNVPROC glGetActiveVaryingNV;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glGetTransformFeedbackVaryingNV;

#define GL_EXT_bindable_uniform
extern PFNGLUNIFORMBUFFEREXTPROC glUniformBufferEXT;
extern PFNGLGETUNIFORMBUFFERSIZEEXTPROC glGetUniformBufferSizeEXT;
extern PFNGLGETUNIFORMOFFSETEXTPROC glGetUniformOffsetEXT;

#define GL_EXT_texture_integer
extern PFNGLTEXPARAMETERIIVEXTPROC glTexParameterIivEXT;
extern PFNGLTEXPARAMETERIUIVEXTPROC glTexParameterIuivEXT;
extern PFNGLGETTEXPARAMETERIIVEXTPROC glGetTexParameterIivEXT;
extern PFNGLGETTEXPARAMETERIUIVEXTPROC glGetTexParameterIuivEXT;
extern PFNGLCLEARCOLORIIEXTPROC glClearColorIiEXT;
extern PFNGLCLEARCOLORIUIEXTPROC glClearColorIuiEXT;

#define GL_GREMEDY_frame_terminator
extern PFNGLFRAMETERMINATORGREMEDYPROC glFrameTerminatorGREMEDY;

#define GL_NV_conditional_render
extern PFNGLBEGINCONDITIONALRENDERNVPROC glBeginConditionalRenderNV;
extern PFNGLENDCONDITIONALRENDERNVPROC glEndConditionalRenderNV;

#define GL_NV_present_video
extern PFNGLPRESENTFRAMEKEYEDNVPROC glPresentFrameKeyedNV;
extern PFNGLPRESENTFRAMEDUALFILLNVPROC glPresentFrameDualFillNV;
extern PFNGLGETVIDEOIVNVPROC glGetVideoivNV;
extern PFNGLGETVIDEOUIVNVPROC glGetVideouivNV;
extern PFNGLGETVIDEOI64VNVPROC glGetVideoi64vNV;
extern PFNGLGETVIDEOUI64VNVPROC glGetVideoui64vNV;

#define GL_EXT_transform_feedback
extern PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glBeginTransformFeedbackEXT;
extern PFNGLENDTRANSFORMFEEDBACKEXTPROC glEndTransformFeedbackEXT;
extern PFNGLBINDBUFFERRANGEEXTPROC glBindBufferRangeEXT;
extern PFNGLBINDBUFFEROFFSETEXTPROC glBindBufferOffsetEXT;
extern PFNGLBINDBUFFERBASEEXTPROC glBindBufferBaseEXT;
extern PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glTransformFeedbackVaryingsEXT;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glGetTransformFeedbackVaryingEXT;

#define GL_EXT_direct_state_access
extern PFNGLCLIENTATTRIBDEFAULTEXTPROC glClientAttribDefaultEXT;
extern PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glPushClientAttribDefaultEXT;
extern PFNGLMATRIXLOADFEXTPROC glMatrixLoadfEXT;
extern PFNGLMATRIXLOADDEXTPROC glMatrixLoaddEXT;
extern PFNGLMATRIXMULTFEXTPROC glMatrixMultfEXT;
extern PFNGLMATRIXMULTDEXTPROC glMatrixMultdEXT;
extern PFNGLMATRIXLOADIDENTITYEXTPROC glMatrixLoadIdentityEXT;
extern PFNGLMATRIXROTATEFEXTPROC glMatrixRotatefEXT;
extern PFNGLMATRIXROTATEDEXTPROC glMatrixRotatedEXT;
extern PFNGLMATRIXSCALEFEXTPROC glMatrixScalefEXT;
extern PFNGLMATRIXSCALEDEXTPROC glMatrixScaledEXT;
extern PFNGLMATRIXTRANSLATEFEXTPROC glMatrixTranslatefEXT;
extern PFNGLMATRIXTRANSLATEDEXTPROC glMatrixTranslatedEXT;
extern PFNGLMATRIXFRUSTUMEXTPROC glMatrixFrustumEXT;
extern PFNGLMATRIXORTHOEXTPROC glMatrixOrthoEXT;
extern PFNGLMATRIXPOPEXTPROC glMatrixPopEXT;
extern PFNGLMATRIXPUSHEXTPROC glMatrixPushEXT;
extern PFNGLMATRIXLOADTRANSPOSEFEXTPROC glMatrixLoadTransposefEXT;
extern PFNGLMATRIXLOADTRANSPOSEDEXTPROC glMatrixLoadTransposedEXT;
extern PFNGLMATRIXMULTTRANSPOSEFEXTPROC glMatrixMultTransposefEXT;
extern PFNGLMATRIXMULTTRANSPOSEDEXTPROC glMatrixMultTransposedEXT;
extern PFNGLTEXTUREPARAMETERFEXTPROC glTextureParameterfEXT;
extern PFNGLTEXTUREPARAMETERFVEXTPROC glTextureParameterfvEXT;
extern PFNGLTEXTUREPARAMETERIEXTPROC glTextureParameteriEXT;
extern PFNGLTEXTUREPARAMETERIVEXTPROC glTextureParameterivEXT;
extern PFNGLTEXTUREIMAGE1DEXTPROC glTextureImage1DEXT;
extern PFNGLTEXTUREIMAGE2DEXTPROC glTextureImage2DEXT;
extern PFNGLTEXTURESUBIMAGE1DEXTPROC glTextureSubImage1DEXT;
extern PFNGLTEXTURESUBIMAGE2DEXTPROC glTextureSubImage2DEXT;
extern PFNGLCOPYTEXTUREIMAGE1DEXTPROC glCopyTextureImage1DEXT;
extern PFNGLCOPYTEXTUREIMAGE2DEXTPROC glCopyTextureImage2DEXT;
extern PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glCopyTextureSubImage1DEXT;
extern PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glCopyTextureSubImage2DEXT;
extern PFNGLGETTEXTUREIMAGEEXTPROC glGetTextureImageEXT;
extern PFNGLGETTEXTUREPARAMETERFVEXTPROC glGetTextureParameterfvEXT;
extern PFNGLGETTEXTUREPARAMETERIVEXTPROC glGetTextureParameterivEXT;
extern PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glGetTextureLevelParameterfvEXT;
extern PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glGetTextureLevelParameterivEXT;
extern PFNGLTEXTUREIMAGE3DEXTPROC glTextureImage3DEXT;
extern PFNGLTEXTURESUBIMAGE3DEXTPROC glTextureSubImage3DEXT;
extern PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glCopyTextureSubImage3DEXT;
extern PFNGLMULTITEXPARAMETERFEXTPROC glMultiTexParameterfEXT;
extern PFNGLMULTITEXPARAMETERFVEXTPROC glMultiTexParameterfvEXT;
extern PFNGLMULTITEXPARAMETERIEXTPROC glMultiTexParameteriEXT;
extern PFNGLMULTITEXPARAMETERIVEXTPROC glMultiTexParameterivEXT;
extern PFNGLMULTITEXIMAGE1DEXTPROC glMultiTexImage1DEXT;
extern PFNGLMULTITEXIMAGE2DEXTPROC glMultiTexImage2DEXT;
extern PFNGLMULTITEXSUBIMAGE1DEXTPROC glMultiTexSubImage1DEXT;
extern PFNGLMULTITEXSUBIMAGE2DEXTPROC glMultiTexSubImage2DEXT;
extern PFNGLCOPYMULTITEXIMAGE1DEXTPROC glCopyMultiTexImage1DEXT;
extern PFNGLCOPYMULTITEXIMAGE2DEXTPROC glCopyMultiTexImage2DEXT;
extern PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glCopyMultiTexSubImage1DEXT;
extern PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glCopyMultiTexSubImage2DEXT;
extern PFNGLGETMULTITEXIMAGEEXTPROC glGetMultiTexImageEXT;
extern PFNGLGETMULTITEXPARAMETERFVEXTPROC glGetMultiTexParameterfvEXT;
extern PFNGLGETMULTITEXPARAMETERIVEXTPROC glGetMultiTexParameterivEXT;
extern PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glGetMultiTexLevelParameterfvEXT;
extern PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glGetMultiTexLevelParameterivEXT;
extern PFNGLMULTITEXIMAGE3DEXTPROC glMultiTexImage3DEXT;
extern PFNGLMULTITEXSUBIMAGE3DEXTPROC glMultiTexSubImage3DEXT;
extern PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glCopyMultiTexSubImage3DEXT;
extern PFNGLBINDMULTITEXTUREEXTPROC glBindMultiTextureEXT;
extern PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glEnableClientStateIndexedEXT;
extern PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glDisableClientStateIndexedEXT;
extern PFNGLMULTITEXCOORDPOINTEREXTPROC glMultiTexCoordPointerEXT;
extern PFNGLMULTITEXENVFEXTPROC glMultiTexEnvfEXT;
extern PFNGLMULTITEXENVFVEXTPROC glMultiTexEnvfvEXT;
extern PFNGLMULTITEXENVIEXTPROC glMultiTexEnviEXT;
extern PFNGLMULTITEXENVIVEXTPROC glMultiTexEnvivEXT;
extern PFNGLMULTITEXGENDEXTPROC glMultiTexGendEXT;
extern PFNGLMULTITEXGENDVEXTPROC glMultiTexGendvEXT;
extern PFNGLMULTITEXGENFEXTPROC glMultiTexGenfEXT;
extern PFNGLMULTITEXGENFVEXTPROC glMultiTexGenfvEXT;
extern PFNGLMULTITEXGENIEXTPROC glMultiTexGeniEXT;
extern PFNGLMULTITEXGENIVEXTPROC glMultiTexGenivEXT;
extern PFNGLGETMULTITEXENVFVEXTPROC glGetMultiTexEnvfvEXT;
extern PFNGLGETMULTITEXENVIVEXTPROC glGetMultiTexEnvivEXT;
extern PFNGLGETMULTITEXGENDVEXTPROC glGetMultiTexGendvEXT;
extern PFNGLGETMULTITEXGENFVEXTPROC glGetMultiTexGenfvEXT;
extern PFNGLGETMULTITEXGENIVEXTPROC glGetMultiTexGenivEXT;
extern PFNGLGETFLOATINDEXEDVEXTPROC glGetFloatIndexedvEXT;
extern PFNGLGETDOUBLEINDEXEDVEXTPROC glGetDoubleIndexedvEXT;
extern PFNGLGETPOINTERINDEXEDVEXTPROC glGetPointerIndexedvEXT;
extern PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glCompressedTextureImage3DEXT;
extern PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glCompressedTextureImage2DEXT;
extern PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glCompressedTextureImage1DEXT;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glCompressedTextureSubImage3DEXT;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glCompressedTextureSubImage2DEXT;
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glCompressedTextureSubImage1DEXT;
extern PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glGetCompressedTextureImageEXT;
extern PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glCompressedMultiTexImage3DEXT;
extern PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glCompressedMultiTexImage2DEXT;
extern PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glCompressedMultiTexImage1DEXT;
extern PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glCompressedMultiTexSubImage3DEXT;
extern PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glCompressedMultiTexSubImage2DEXT;
extern PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glCompressedMultiTexSubImage1DEXT;
extern PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glGetCompressedMultiTexImageEXT;
extern PFNGLNAMEDPROGRAMSTRINGEXTPROC glNamedProgramStringEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glNamedProgramLocalParameter4dEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glNamedProgramLocalParameter4dvEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glNamedProgramLocalParameter4fEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glNamedProgramLocalParameter4fvEXT;
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glGetNamedProgramLocalParameterdvEXT;
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glGetNamedProgramLocalParameterfvEXT;
extern PFNGLGETNAMEDPROGRAMIVEXTPROC glGetNamedProgramivEXT;
extern PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glGetNamedProgramStringEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glNamedProgramLocalParameters4fvEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glNamedProgramLocalParameterI4iEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glNamedProgramLocalParameterI4ivEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glNamedProgramLocalParametersI4ivEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glNamedProgramLocalParameterI4uiEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glNamedProgramLocalParameterI4uivEXT;
extern PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glNamedProgramLocalParametersI4uivEXT;
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glGetNamedProgramLocalParameterIivEXT;
extern PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glGetNamedProgramLocalParameterIuivEXT;
extern PFNGLTEXTUREPARAMETERIIVEXTPROC glTextureParameterIivEXT;
extern PFNGLTEXTUREPARAMETERIUIVEXTPROC glTextureParameterIuivEXT;
extern PFNGLGETTEXTUREPARAMETERIIVEXTPROC glGetTextureParameterIivEXT;
extern PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glGetTextureParameterIuivEXT;
extern PFNGLMULTITEXPARAMETERIIVEXTPROC glMultiTexParameterIivEXT;
extern PFNGLMULTITEXPARAMETERIUIVEXTPROC glMultiTexParameterIuivEXT;
extern PFNGLGETMULTITEXPARAMETERIIVEXTPROC glGetMultiTexParameterIivEXT;
extern PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glGetMultiTexParameterIuivEXT;
extern PFNGLPROGRAMUNIFORM1FEXTPROC glProgramUniform1fEXT;
extern PFNGLPROGRAMUNIFORM2FEXTPROC glProgramUniform2fEXT;
extern PFNGLPROGRAMUNIFORM3FEXTPROC glProgramUniform3fEXT;
extern PFNGLPROGRAMUNIFORM4FEXTPROC glProgramUniform4fEXT;
extern PFNGLPROGRAMUNIFORM1IEXTPROC glProgramUniform1iEXT;
extern PFNGLPROGRAMUNIFORM2IEXTPROC glProgramUniform2iEXT;
extern PFNGLPROGRAMUNIFORM3IEXTPROC glProgramUniform3iEXT;
extern PFNGLPROGRAMUNIFORM4IEXTPROC glProgramUniform4iEXT;
extern PFNGLPROGRAMUNIFORM1FVEXTPROC glProgramUniform1fvEXT;
extern PFNGLPROGRAMUNIFORM2FVEXTPROC glProgramUniform2fvEXT;
extern PFNGLPROGRAMUNIFORM3FVEXTPROC glProgramUniform3fvEXT;
extern PFNGLPROGRAMUNIFORM4FVEXTPROC glProgramUniform4fvEXT;
extern PFNGLPROGRAMUNIFORM1IVEXTPROC glProgramUniform1ivEXT;
extern PFNGLPROGRAMUNIFORM2IVEXTPROC glProgramUniform2ivEXT;
extern PFNGLPROGRAMUNIFORM3IVEXTPROC glProgramUniform3ivEXT;
extern PFNGLPROGRAMUNIFORM4IVEXTPROC glProgramUniform4ivEXT;
extern PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glProgramUniformMatrix2fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glProgramUniformMatrix3fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glProgramUniformMatrix4fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glProgramUniformMatrix2x3fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glProgramUniformMatrix3x2fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glProgramUniformMatrix2x4fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glProgramUniformMatrix4x2fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glProgramUniformMatrix3x4fvEXT;
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glProgramUniformMatrix4x3fvEXT;
extern PFNGLPROGRAMUNIFORM1UIEXTPROC glProgramUniform1uiEXT;
extern PFNGLPROGRAMUNIFORM2UIEXTPROC glProgramUniform2uiEXT;
extern PFNGLPROGRAMUNIFORM3UIEXTPROC glProgramUniform3uiEXT;
extern PFNGLPROGRAMUNIFORM4UIEXTPROC glProgramUniform4uiEXT;
extern PFNGLPROGRAMUNIFORM1UIVEXTPROC glProgramUniform1uivEXT;
extern PFNGLPROGRAMUNIFORM2UIVEXTPROC glProgramUniform2uivEXT;
extern PFNGLPROGRAMUNIFORM3UIVEXTPROC glProgramUniform3uivEXT;
extern PFNGLPROGRAMUNIFORM4UIVEXTPROC glProgramUniform4uivEXT;
extern PFNGLNAMEDBUFFERDATAEXTPROC glNamedBufferDataEXT;
extern PFNGLNAMEDBUFFERSUBDATAEXTPROC glNamedBufferSubDataEXT;
extern PFNGLMAPNAMEDBUFFEREXTPROC glMapNamedBufferEXT;
extern PFNGLUNMAPNAMEDBUFFEREXTPROC glUnmapNamedBufferEXT;
extern PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glGetNamedBufferParameterivEXT;
extern PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glGetNamedBufferPointervEXT;
extern PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glGetNamedBufferSubDataEXT;
extern PFNGLTEXTUREBUFFEREXTPROC glTextureBufferEXT;
extern PFNGLMULTITEXBUFFEREXTPROC glMultiTexBufferEXT;
extern PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glNamedRenderbufferStorageEXT;
extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glGetNamedRenderbufferParameterivEXT;
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glCheckNamedFramebufferStatusEXT;
extern PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glNamedFramebufferTexture1DEXT;
extern PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glNamedFramebufferTexture2DEXT;
extern PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glNamedFramebufferTexture3DEXT;
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glNamedFramebufferRenderbufferEXT;
extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetNamedFramebufferAttachmentParameterivEXT;
extern PFNGLGENERATETEXTUREMIPMAPEXTPROC glGenerateTextureMipmapEXT;
extern PFNGLGENERATEMULTITEXMIPMAPEXTPROC glGenerateMultiTexMipmapEXT;
extern PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glFramebufferDrawBufferEXT;
extern PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glFramebufferDrawBuffersEXT;
extern PFNGLFRAMEBUFFERREADBUFFEREXTPROC glFramebufferReadBufferEXT;
extern PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glGetFramebufferParameterivEXT;
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glNamedRenderbufferStorageMultisampleEXT;
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glNamedRenderbufferStorageMultisampleCoverageEXT;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glNamedFramebufferTextureEXT;
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glNamedFramebufferTextureLayerEXT;
extern PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glNamedFramebufferTextureFaceEXT;
extern PFNGLTEXTURERENDERBUFFEREXTPROC glTextureRenderbufferEXT;
extern PFNGLMULTITEXRENDERBUFFEREXTPROC glMultiTexRenderbufferEXT;

#define GL_NV_explicit_multisample
extern PFNGLGETMULTISAMPLEFVNVPROC glGetMultisamplefvNV;
extern PFNGLSAMPLEMASKINDEXEDNVPROC glSampleMaskIndexedNV;
extern PFNGLTEXRENDERBUFFERNVPROC glTexRenderbufferNV;

#define GL_NV_transform_feedback2
extern PFNGLBINDTRANSFORMFEEDBACKNVPROC glBindTransformFeedbackNV;
extern PFNGLDELETETRANSFORMFEEDBACKSNVPROC glDeleteTransformFeedbacksNV;
extern PFNGLGENTRANSFORMFEEDBACKSNVPROC glGenTransformFeedbacksNV;
extern PFNGLISTRANSFORMFEEDBACKNVPROC glIsTransformFeedbackNV;
extern PFNGLPAUSETRANSFORMFEEDBACKNVPROC glPauseTransformFeedbackNV;
extern PFNGLRESUMETRANSFORMFEEDBACKNVPROC glResumeTransformFeedbackNV;
extern PFNGLDRAWTRANSFORMFEEDBACKNVPROC glDrawTransformFeedbackNV;

#define GL_AMD_performance_monitor
extern PFNGLGETPERFMONITORGROUPSAMDPROC glGetPerfMonitorGroupsAMD;
extern PFNGLGETPERFMONITORCOUNTERSAMDPROC glGetPerfMonitorCountersAMD;
extern PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glGetPerfMonitorGroupStringAMD;
extern PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glGetPerfMonitorCounterStringAMD;
extern PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glGetPerfMonitorCounterInfoAMD;
extern PFNGLGENPERFMONITORSAMDPROC glGenPerfMonitorsAMD;
extern PFNGLDELETEPERFMONITORSAMDPROC glDeletePerfMonitorsAMD;
extern PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glSelectPerfMonitorCountersAMD;
extern PFNGLBEGINPERFMONITORAMDPROC glBeginPerfMonitorAMD;
extern PFNGLENDPERFMONITORAMDPROC glEndPerfMonitorAMD;
extern PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glGetPerfMonitorCounterDataAMD;

#define GL_AMD_vertex_shader_tesselator
extern PFNGLTESSELLATIONFACTORAMDPROC glTessellationFactorAMD;
extern PFNGLTESSELLATIONMODEAMDPROC glTessellationModeAMD;

#define GL_EXT_provoking_vertex
extern PFNGLPROVOKINGVERTEXEXTPROC glProvokingVertexEXT;

#define GL_AMD_draw_buffers_blend
extern PFNGLBLENDFUNCINDEXEDAMDPROC glBlendFuncIndexedAMD;
extern PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glBlendFuncSeparateIndexedAMD;
extern PFNGLBLENDEQUATIONINDEXEDAMDPROC glBlendEquationIndexedAMD;
extern PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glBlendEquationSeparateIndexedAMD;

#define GL_APPLE_texture_range
extern PFNGLTEXTURERANGEAPPLEPROC glTextureRangeAPPLE;
extern PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glGetTexParameterPointervAPPLE;

#define GL_APPLE_vertex_program_evaluators
extern PFNGLENABLEVERTEXATTRIBAPPLEPROC glEnableVertexAttribAPPLE;
extern PFNGLDISABLEVERTEXATTRIBAPPLEPROC glDisableVertexAttribAPPLE;
extern PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glIsVertexAttribEnabledAPPLE;
extern PFNGLMAPVERTEXATTRIB1DAPPLEPROC glMapVertexAttrib1dAPPLE;
extern PFNGLMAPVERTEXATTRIB1FAPPLEPROC glMapVertexAttrib1fAPPLE;
extern PFNGLMAPVERTEXATTRIB2DAPPLEPROC glMapVertexAttrib2dAPPLE;
extern PFNGLMAPVERTEXATTRIB2FAPPLEPROC glMapVertexAttrib2fAPPLE;

#define GL_APPLE_object_purgeable
extern PFNGLOBJECTPURGEABLEAPPLEPROC glObjectPurgeableAPPLE;
extern PFNGLOBJECTUNPURGEABLEAPPLEPROC glObjectUnpurgeableAPPLE;
extern PFNGLGETOBJECTPARAMETERIVAPPLEPROC glGetObjectParameterivAPPLE;

#define GL_NV_video_capture
extern PFNGLBEGINVIDEOCAPTURENVPROC glBeginVideoCaptureNV;
extern PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glBindVideoCaptureStreamBufferNV;
extern PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glBindVideoCaptureStreamTextureNV;
extern PFNGLENDVIDEOCAPTURENVPROC glEndVideoCaptureNV;
extern PFNGLGETVIDEOCAPTUREIVNVPROC glGetVideoCaptureivNV;
extern PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glGetVideoCaptureStreamivNV;
extern PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glGetVideoCaptureStreamfvNV;
extern PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glGetVideoCaptureStreamdvNV;
extern PFNGLVIDEOCAPTURENVPROC glVideoCaptureNV;
extern PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glVideoCaptureStreamParameterivNV;
extern PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glVideoCaptureStreamParameterfvNV;
extern PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glVideoCaptureStreamParameterdvNV;

#define GL_NV_copy_image
extern PFNGLCOPYIMAGESUBDATANVPROC glCopyImageSubDataNV;

#define GL_EXT_separate_shader_objects
extern PFNGLUSESHADERPROGRAMEXTPROC glUseShaderProgramEXT;
extern PFNGLACTIVEPROGRAMEXTPROC glActiveProgramEXT;
extern PFNGLCREATESHADERPROGRAMEXTPROC glCreateShaderProgramEXT;

#define GL_NV_shader_buffer_load
extern PFNGLMAKEBUFFERRESIDENTNVPROC glMakeBufferResidentNV;
extern PFNGLMAKEBUFFERNONRESIDENTNVPROC glMakeBufferNonResidentNV;
extern PFNGLISBUFFERRESIDENTNVPROC glIsBufferResidentNV;
extern PFNGLNAMEDMAKEBUFFERRESIDENTNVPROC glNamedMakeBufferResidentNV;
extern PFNGLNAMEDMAKEBUFFERNONRESIDENTNVPROC glNamedMakeBufferNonResidentNV;
extern PFNGLISNAMEDBUFFERRESIDENTNVPROC glIsNamedBufferResidentNV;
extern PFNGLGETBUFFERPARAMETERUI64VNVPROC glGetBufferParameterui64vNV;
extern PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glGetNamedBufferParameterui64vNV;
extern PFNGLGETINTEGERUI64VNVPROC glGetIntegerui64vNV;
extern PFNGLUNIFORMUI64NVPROC glUniformui64NV;
extern PFNGLUNIFORMUI64VNVPROC glUniformui64vNV;
extern PFNGLGETUNIFORMUI64VNVPROC glGetUniformui64vNV;
extern PFNGLPROGRAMUNIFORMUI64NVPROC glProgramUniformui64NV;
extern PFNGLPROGRAMUNIFORMUI64VNVPROC glProgramUniformui64vNV;

#define GL_NV_vertex_buffer_unified_memory
extern PFNGLBUFFERADDRESSRANGENVPROC glBufferAddressRangeNV;
extern PFNGLVERTEXFORMATNVPROC glVertexFormatNV;
extern PFNGLNORMALFORMATNVPROC glNormalFormatNV;
extern PFNGLCOLORFORMATNVPROC glColorFormatNV;
extern PFNGLINDEXFORMATNVPROC glIndexFormatNV;
extern PFNGLTEXCOORDFORMATNVPROC glTexCoordFormatNV;
extern PFNGLEDGEFLAGFORMATNVPROC glEdgeFlagFormatNV;
extern PFNGLSECONDARYCOLORFORMATNVPROC glSecondaryColorFormatNV;
extern PFNGLFOGCOORDFORMATNVPROC glFogCoordFormatNV;
extern PFNGLVERTEXATTRIBFORMATNVPROC glVertexAttribFormatNV;
extern PFNGLVERTEXATTRIBIFORMATNVPROC glVertexAttribIFormatNV;
extern PFNGLGETINTEGERUI64I_VNVPROC glGetIntegerui64i_vNV;

#define GL_NV_texture_barrier
extern PFNGLTEXTUREBARRIERNVPROC glTextureBarrierNV;

#define WGL_ARB_buffer_region
extern PFNWGLCREATEBUFFERREGIONARBPROC wglCreateBufferRegionARB;
extern PFNWGLDELETEBUFFERREGIONARBPROC wglDeleteBufferRegionARB;
extern PFNWGLSAVEBUFFERREGIONARBPROC wglSaveBufferRegionARB;
extern PFNWGLRESTOREBUFFERREGIONARBPROC wglRestoreBufferRegionARB;

#define WGL_ARB_extensions_string
extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;

#define WGL_ARB_pixel_format
extern PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB;
extern PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB;
extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;

#define WGL_ARB_make_current_read
extern PFNWGLMAKECONTEXTCURRENTARBPROC wglMakeContextCurrentARB;
extern PFNWGLGETCURRENTREADDCARBPROC wglGetCurrentReadDCARB;

#define WGL_ARB_pbuffer
extern PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB;
extern PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB;
extern PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB;
extern PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB;
extern PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB;

#define WGL_ARB_render_texture
extern PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB;
extern PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB;
extern PFNWGLSETPBUFFERATTRIBARBPROC wglSetPbufferAttribARB;

#define WGL_ARB_create_context
extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;

#define WGL_EXT_display_color_table
extern PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC wglCreateDisplayColorTableEXT;
extern PFNWGLLOADDISPLAYCOLORTABLEEXTPROC wglLoadDisplayColorTableEXT;
extern PFNWGLBINDDISPLAYCOLORTABLEEXTPROC wglBindDisplayColorTableEXT;
extern PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC wglDestroyDisplayColorTableEXT;

#define WGL_EXT_extensions_string
extern PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT;

#define WGL_EXT_make_current_read
extern PFNWGLMAKECONTEXTCURRENTEXTPROC wglMakeContextCurrentEXT;
extern PFNWGLGETCURRENTREADDCEXTPROC wglGetCurrentReadDCEXT;

#define WGL_EXT_pbuffer
extern PFNWGLCREATEPBUFFEREXTPROC wglCreatePbufferEXT;
extern PFNWGLGETPBUFFERDCEXTPROC wglGetPbufferDCEXT;
extern PFNWGLRELEASEPBUFFERDCEXTPROC wglReleasePbufferDCEXT;
extern PFNWGLDESTROYPBUFFEREXTPROC wglDestroyPbufferEXT;
extern PFNWGLQUERYPBUFFEREXTPROC wglQueryPbufferEXT;

#define WGL_EXT_pixel_format
extern PFNWGLGETPIXELFORMATATTRIBIVEXTPROC wglGetPixelFormatAttribivEXT;
extern PFNWGLGETPIXELFORMATATTRIBFVEXTPROC wglGetPixelFormatAttribfvEXT;
extern PFNWGLCHOOSEPIXELFORMATEXTPROC wglChoosePixelFormatEXT;

#define WGL_EXT_swap_control
extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;

#define WGL_NV_vertex_array_range
extern PFNWGLALLOCATEMEMORYNVPROC wglAllocateMemoryNV;
extern PFNWGLFREEMEMORYNVPROC wglFreeMemoryNV;

#define WGL_OML_sync_control
extern PFNWGLGETSYNCVALUESOMLPROC wglGetSyncValuesOML;
extern PFNWGLGETMSCRATEOMLPROC wglGetMscRateOML;
extern PFNWGLSWAPBUFFERSMSCOMLPROC wglSwapBuffersMscOML;
extern PFNWGLSWAPLAYERBUFFERSMSCOMLPROC wglSwapLayerBuffersMscOML;
extern PFNWGLWAITFORMSCOMLPROC wglWaitForMscOML;
extern PFNWGLWAITFORSBCOMLPROC wglWaitForSbcOML;

#define WGL_I3D_digital_video_control
extern PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC wglGetDigitalVideoParametersI3D;
extern PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC wglSetDigitalVideoParametersI3D;

#define WGL_I3D_gamma
extern PFNWGLGETGAMMATABLEPARAMETERSI3DPROC wglGetGammaTableParametersI3D;
extern PFNWGLSETGAMMATABLEPARAMETERSI3DPROC wglSetGammaTableParametersI3D;
extern PFNWGLGETGAMMATABLEI3DPROC wglGetGammaTableI3D;
extern PFNWGLSETGAMMATABLEI3DPROC wglSetGammaTableI3D;

#define WGL_I3D_genlock
extern PFNWGLENABLEGENLOCKI3DPROC wglEnableGenlockI3D;
extern PFNWGLDISABLEGENLOCKI3DPROC wglDisableGenlockI3D;
extern PFNWGLISENABLEDGENLOCKI3DPROC wglIsEnabledGenlockI3D;
extern PFNWGLGENLOCKSOURCEI3DPROC wglGenlockSourceI3D;
extern PFNWGLGETGENLOCKSOURCEI3DPROC wglGetGenlockSourceI3D;
extern PFNWGLGENLOCKSOURCEEDGEI3DPROC wglGenlockSourceEdgeI3D;
extern PFNWGLGETGENLOCKSOURCEEDGEI3DPROC wglGetGenlockSourceEdgeI3D;
extern PFNWGLGENLOCKSAMPLERATEI3DPROC wglGenlockSampleRateI3D;
extern PFNWGLGETGENLOCKSAMPLERATEI3DPROC wglGetGenlockSampleRateI3D;
extern PFNWGLGENLOCKSOURCEDELAYI3DPROC wglGenlockSourceDelayI3D;
extern PFNWGLGETGENLOCKSOURCEDELAYI3DPROC wglGetGenlockSourceDelayI3D;
extern PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC wglQueryGenlockMaxSourceDelayI3D;

#define WGL_I3D_image_buffer
extern PFNWGLCREATEIMAGEBUFFERI3DPROC wglCreateImageBufferI3D;
extern PFNWGLDESTROYIMAGEBUFFERI3DPROC wglDestroyImageBufferI3D;
extern PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC wglAssociateImageBufferEventsI3D;
extern PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC wglReleaseImageBufferEventsI3D;

#define WGL_I3D_swap_frame_lock
extern PFNWGLENABLEFRAMELOCKI3DPROC wglEnableFrameLockI3D;
extern PFNWGLDISABLEFRAMELOCKI3DPROC wglDisableFrameLockI3D;
extern PFNWGLISENABLEDFRAMELOCKI3DPROC wglIsEnabledFrameLockI3D;
extern PFNWGLQUERYFRAMELOCKMASTERI3DPROC wglQueryFrameLockMasterI3D;

#define WGL_I3D_swap_frame_usage
extern PFNWGLGETFRAMEUSAGEI3DPROC wglGetFrameUsageI3D;
extern PFNWGLBEGINFRAMETRACKINGI3DPROC wglBeginFrameTrackingI3D;
extern PFNWGLENDFRAMETRACKINGI3DPROC wglEndFrameTrackingI3D;
extern PFNWGLQUERYFRAMETRACKINGI3DPROC wglQueryFrameTrackingI3D;

#define WGL_3DL_stereo_control
extern PFNWGLSETSTEREOEMITTERSTATE3DLPROC wglSetStereoEmitterState3DL;

#define WGL_NV_present_video
extern PFNWGLENUMERATEVIDEODEVICESNVPROC wglEnumerateVideoDevicesNV;
extern PFNWGLBINDVIDEODEVICENVPROC wglBindVideoDeviceNV;
extern PFNWGLQUERYCURRENTCONTEXTNVPROC wglQueryCurrentContextNV;

#define WGL_NV_video_output
extern PFNWGLGETVIDEODEVICENVPROC wglGetVideoDeviceNV;
extern PFNWGLRELEASEVIDEODEVICENVPROC wglReleaseVideoDeviceNV;
extern PFNWGLBINDVIDEOIMAGENVPROC wglBindVideoImageNV;
extern PFNWGLRELEASEVIDEOIMAGENVPROC wglReleaseVideoImageNV;
extern PFNWGLSENDPBUFFERTOVIDEONVPROC wglSendPbufferToVideoNV;
extern PFNWGLGETVIDEOINFONVPROC wglGetVideoInfoNV;

#define WGL_NV_swap_group
extern PFNWGLJOINSWAPGROUPNVPROC wglJoinSwapGroupNV;
extern PFNWGLBINDSWAPBARRIERNVPROC wglBindSwapBarrierNV;
extern PFNWGLQUERYSWAPGROUPNVPROC wglQuerySwapGroupNV;
extern PFNWGLQUERYMAXSWAPGROUPSNVPROC wglQueryMaxSwapGroupsNV;
extern PFNWGLQUERYFRAMECOUNTNVPROC wglQueryFrameCountNV;
extern PFNWGLRESETFRAMECOUNTNVPROC wglResetFrameCountNV;

#define WGL_NV_gpu_affinity
extern PFNWGLENUMGPUSNVPROC wglEnumGpusNV;
extern PFNWGLENUMGPUDEVICESNVPROC wglEnumGpuDevicesNV;
extern PFNWGLCREATEAFFINITYDCNVPROC wglCreateAffinityDCNV;
extern PFNWGLENUMGPUSFROMAFFINITYDCNVPROC wglEnumGpusFromAffinityDCNV;
extern PFNWGLDELETEDCNVPROC wglDeleteDCNV;

#define WGL_AMD_gpu_association
extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD;
extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD;
extern PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD;
extern PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD;
extern PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD;
extern PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD;
extern PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD;
extern PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD;
extern PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD;

bool glgInit();
bool glgInitExts();
PROC glgGetProcAddress(const char *procName);
